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-rw-r--r--pycameltris/screens/Pause.py39
1 files changed, 0 insertions, 39 deletions
diff --git a/pycameltris/screens/Pause.py b/pycameltris/screens/Pause.py
deleted file mode 100644
index 766a45c..0000000
--- a/pycameltris/screens/Pause.py
+++ /dev/null
@@ -1,39 +0,0 @@
-import contextlib
-import sys
-from typing import Callable, NoReturn
-
-import pygame
-
-from .Screen import Screen
-from ..controller import Controller, KeyboardController, JoystickController, Input
-from ..misc import UnPause
-
-
-def handle_input_pressed(controller: Controller, event: pygame.event.Event):
- if controller.get_input_down(event) == Input.PAUSE:
- raise UnPause()
-
-
-class Pause(Screen):
- def __init__(self, screen: pygame.surface.Surface):
- self.event_handler: dict[int, Callable[[pygame.event.Event], None]] = {}
-
- def exit(_) -> NoReturn:
- sys.exit()
-
- self.event_handler[pygame.QUIT] = exit
- self.event_handler[pygame.JOYBUTTONDOWN] = lambda evt: handle_input_pressed(JoystickController(evt.joy), evt)
- self.event_handler[pygame.KEYDOWN] = lambda evt: handle_input_pressed(KeyboardController(pygame.key), evt)
-
-
- def refresh(self) -> None:
- pass
-
- def oneframe(self) -> None:
- try:
- for event in pygame.event.get():
- with contextlib.suppress(KeyError):
- self.event_handler[event.type](event)
- except UnPause:
- pygame.event.clear()
- raise