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-rw-r--r--pycameltris/piece.py128
1 files changed, 128 insertions, 0 deletions
diff --git a/pycameltris/piece.py b/pycameltris/piece.py
new file mode 100644
index 0000000..aaeac66
--- /dev/null
+++ b/pycameltris/piece.py
@@ -0,0 +1,128 @@
+import pygame
+
+
+square_template = pygame.Surface((48, 48))
+
+black = (0, 0, 0)
+white = (0xff, 0xff, 0xff)
+brown = (163, 75, 31)
+blue = (30, 34, 164)
+green = (30, 164, 59)
+red = (164, 30, 30)
+purple = (126, 30, 164)
+yellow = (164, 164, 30)
+cyan = (30, 164, 150)
+
+
+class Piece():
+ def __init__(self):
+ self.square = square_template.copy()
+
+ def rotate_clockwise(self):
+ self.elements = list(zip(*self.elements[::-1]))
+
+ def rotate_counter_clockwise(self):
+ self.rotate_clockwise()
+ self.rotate_clockwise()
+ self.rotate_clockwise()
+
+
+class ZPiece(Piece):
+ def __init__(self):
+ super().__init__()
+
+ self.square.fill(blue)
+ self.elements = (self.square, self.square, None), (None, self.square, self.square), (None, None, None)
+ self.vertical = False
+
+ def rotate_clockwise(self):
+ self.rotate()
+
+ def rotate_counter_clockwise(self):
+ self.rotate()
+
+ def rotate(self):
+ if self.vertical:
+ self.elements = (self.square, self.square, None), (None, self.square, self.square), (None, None, None)
+ else:
+ self.elements = (None, None, self.square), (None, self.square, self.square), (None, self.square, None)
+
+ self.vertical = not self.vertical
+
+
+class SPiece(Piece):
+ def __init__(self):
+ super().__init__()
+
+ self.square.fill(green)
+ self.elements = (None, None, None), (None, self.square, self.square), (self.square, self.square, None)
+ self.vertical = False
+
+ def rotate_clockwise(self):
+ self.rotate()
+
+ def rotate_counter_clockwise(self):
+ self.rotate()
+
+ def rotate(self):
+ if self.vertical:
+ self.elements = (None, self.square, self.square), (self.square, self.square, None), (None, None, None)
+ else:
+ self.elements = (None, self.square, None), (None, self.square, self.square), (None, None, self.square)
+
+ self.vertical = not self.vertical
+
+
+class SquarePiece(Piece):
+ def __init__(self):
+ super().__init__()
+
+ self.square.fill(brown)
+ self.elements = ((self.square, self.square), (self.square, self.square))
+
+
+class IPiece(Piece):
+ def __init__(self):
+ super().__init__()
+
+ self.square.fill(red)
+ self.elements = (None, None, None, None), (None, None, None, None), (self.square, self.square, self.square, self.square), (None, None, None, None)
+ self.vertical = False
+
+ def rotate_clockwise(self):
+ self.rotate()
+
+ def rotate_counter_clockwise(self):
+ self.rotate()
+
+ def rotate(self):
+ if self.vertical:
+ self.elements = (None, None, None, None), (None, None, None, None), (self.square, self.square, self.square, self.square), (None, None, None, None)
+ else:
+ self.elements = (None, None, self.square, None), (None, None, self.square, None), (None, None, self.square, None), (None, None, self.square, None)
+
+ self.vertical = not self.vertical
+
+
+class LPiece(Piece):
+ def __init__(self):
+ super().__init__()
+
+ self.square.fill(cyan)
+ self.elements = (None, None, None), (self.square, self.square, self.square), (None, None, self.square)
+
+
+class JPiece(Piece):
+ def __init__(self):
+ super().__init__()
+
+ self.square.fill(purple)
+ self.elements = (None, None, None), (self.square, self.square, self.square), (self.square, None, None)
+
+
+class TPiece(Piece):
+ def __init__(self):
+ super().__init__()
+
+ self.square.fill(yellow)
+ self.elements = (None, None, None), (self.square, self.square, self.square), (None, self.square, None)