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Free NES tetris clone
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Author
2020-12-29
Take the starting level into consideration
Olivier Gayot
2020-12-29
Remove unused imports
Olivier Gayot
2020-12-24
Pretend we can have multiple players now
Olivier Gayot
2020-12-24
Cleanly handle the inputs
Olivier Gayot
2020-12-24
Have most functions in a player object
Olivier Gayot
2020-12-24
Get rid of duplicated class
Olivier Gayot
2020-12-23
Abstract the controller
Olivier Gayot
2020-12-23
Use argument parsing
Olivier Gayot
2020-12-22
Fix rotation of T piece
Olivier Gayot
2020-12-22
Implement use of joystick
Olivier Gayot
2020-12-22
Display the level number
Olivier Gayot
2020-12-22
Use a different color for the J
Olivier Gayot
2020-12-22
Implement pressing down correctly
Olivier Gayot
2020-12-22
Implement DAS mechanism
Olivier Gayot
2020-12-22
Show the score
Olivier Gayot
2020-12-22
Show the score in the terminal
Olivier Gayot
2020-12-22
Associate the level to the fall speed
Olivier Gayot
2020-12-22
Use HSL colors
Olivier Gayot
2020-12-22
Inherit the colors
Olivier Gayot
2020-12-22
implement default rotation mechanism and add L and J pieces
Olivier Gayot
2020-12-22
Run the game at 60 FPS
Olivier Gayot
2020-12-22
Show the next piece
Olivier Gayot
2020-12-21
Drop pieces automatically and enable keyboard repeat
Olivier Gayot
2020-12-21
Burn rows
Olivier Gayot
2020-12-21
Fix intentional use of negative indexing
Olivier Gayot
2020-12-21
Add piece generation and stick
Olivier Gayot
2020-12-21
Handle collisions
Olivier Gayot
2020-12-21
Fix initial position
Olivier Gayot
2020-12-21
Add the T piece
Olivier Gayot
2020-12-21
Have a few pieces implemented
Olivier Gayot
2020-12-21
Allow to move a piece on the screen
Olivier Gayot
2020-12-21
Allow to display pieces on the grid
Olivier Gayot
2020-12-21
make the game executable
Olivier Gayot
2020-12-21
Initial commit
Olivier Gayot