#!/usr/bin/env python3 import argparse import pygame from pycameltris.controller import KeyboardController, JoystickController from pycameltris.screens.InGame import InGame as InGameScreen, Player from pycameltris.screens.Pause import Pause as PauseScreen from pycameltris.misc import Pause, UnPause PARSER = argparse.ArgumentParser() PARSER.add_argument("--starting-level", type=int, choices=list(range(1, 30)), default=1) PARSER.add_argument("--joystick", type=int, dest="joystick_id", metavar="Joystick ID") ARGS = vars(PARSER.parse_args()) print(ARGS) pygame.init() screen = pygame.display.set_mode((801, 1000)) if ARGS["joystick_id"] is not None: joystick = pygame.joystick.Joystick(ARGS["joystick_id"]) joystick.init() controller = JoystickController(joystick) else: controller = KeyboardController(pygame.key) # Just one player players = [Player(controller, ARGS["starting_level"])] for player in players: player.refresh_piece_preview_canvas() clock = pygame.time.Clock() current_screen = ingame_screen = InGameScreen(players, screen) while True: try: current_screen.oneframe() except Pause: current_screen = PauseScreen(screen) except UnPause: current_screen = ingame_screen current_screen.refresh() pygame.display.update() clock.tick(60)