#!/usr/bin/env python3 """ Entry point to play the game """ import argparse import pygame from .controller import Controller, KeyboardController, JoystickController from .screens.base_screen import Screen from .screens.in_game import InGame as InGameScreen, Player from .screens.pause import Pause as PauseScreen from .misc import Pause, UnPause def main() -> None: """ Main entry point. """ parser = argparse.ArgumentParser() parser.add_argument("--starting-level", type=int, choices=list(range(1, 30)), default=1) parser.add_argument("--joystick", type=int, dest="joystick_id", metavar="Joystick ID") args = parser.parse_args() pygame.init() screen = pygame.display.set_mode((801, 1000)) controller: Controller if args.joystick_id is not None: joystick = pygame.joystick.Joystick(args.joystick_id) joystick.init() controller = JoystickController(joystick) else: controller = KeyboardController(pygame.key) # Just one player players = [Player(controller, args.starting_level)] for player in players: player.refresh_piece_preview_canvas() clock = pygame.time.Clock() current_screen: Screen current_screen = ingame_screen = InGameScreen(players, screen) while True: try: current_screen.oneframe() except Pause: current_screen = PauseScreen(screen) except UnPause: current_screen = ingame_screen current_screen.refresh() pygame.display.update() clock.tick(60) if __name__ == "__main__": main()