class PlayField: def __init__(self): self.grid = [[None] * 10 for _ in range(20)] def burn_rows(self) -> int: """ Burn rows that can be filled and return how many of them were burnt """ rows_to_burn = [] for row in self.grid: if all(map(lambda element: element is not None, row)): rows_to_burn.append(row) for row in rows_to_burn: self.grid.insert(0, [None] * 10) self.grid.remove(row) return len(rows_to_burn)