import enum import pygame class Input(enum.Enum): ROTATE_CLOCKWISE = 0 ROTATE_COUNTER_CLOCKWISE = 1 MOVE_LEFT = 2 MOVE_RIGHT = 3 MOVE_DOWN = 4 PAUSE = 5 QUIT = 6 class JoystickController: class PS3Controller(enum.Enum): CROSS = 0 CIRCLE = 1 TRIANGLE = 2 SQUARE = 3 DOWN = 14 LEFT = 15 RIGHT = 16 def __init__(self, joystick): self.joystick = joystick self.mapping = { Input.ROTATE_CLOCKWISE: JoystickController.PS3Controller.CROSS, Input.ROTATE_COUNTER_CLOCKWISE: JoystickController.PS3Controller.CIRCLE, Input.MOVE_LEFT: JoystickController.PS3Controller.LEFT, Input.MOVE_RIGHT: JoystickController.PS3Controller.RIGHT, Input.MOVE_DOWN: JoystickController.PS3Controller.DOWN, } self.downevent = pygame.JOYBUTTONDOWN self.upevent = pygame.JOYBUTTONUP def is_pressed(self, input_: Input): return self.joystick.get_button(self.mapping[input_].value) def get_input_down(self, event): for key, value in self.mapping.items(): if value.value == event.button: return key return None def get_input_up(self, event): for key, value in self.mapping.items(): if value.value == event.button: return key return None class KeyboardController: def __init__(self, keyboard): self.keyboard = keyboard self.mapping = { Input.ROTATE_CLOCKWISE: pygame.K_f, Input.ROTATE_COUNTER_CLOCKWISE: pygame.K_d, Input.MOVE_LEFT: pygame.K_h, Input.MOVE_RIGHT: pygame.K_l, Input.MOVE_DOWN: pygame.K_j, Input.QUIT: pygame.K_q, } self.downevent = pygame.KEYDOWN self.upevent = pygame.KEYUP def is_pressed(self, input_: Input): return self.keyboard.get_pressed()[self.mapping[input_]] def get_input_down(self, event): for key, value in self.mapping.items(): if value == event.key: return key return None def get_input_up(self, event): for key, value in self.mapping.items(): if value == event.key: return key return None