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author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-10 01:00:46 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-10 01:00:46 +0100 |
commit | f4ba62fdcf3940c0ad5b9f6e7b142bceb148c034 (patch) | |
tree | 51ddf1dd689fd997488b1b746d57281c76a12409 | |
parent | a1f75a644e0119fa6e31b0a0c852b71f6fc28410 (diff) |
hide the action frame when selecting a target
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
-rw-r--r-- | jouer.c | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -274,7 +274,11 @@ enum action_state_t dig_entry(const struct entry_t *entries, int cnt_entries, st case SDLK_RETURN: target = &entries[selection]; if (!target->children_cnt) { - enum action_state_t state = select_target(params, &target->action); + enum action_state_t state; + + update_list_entries(params->surfaces, params->positions, entries, cnt_entries, -1); + + state = select_target(params, &target->action); if (state == ACTION_PERFORMED) return ACTION_PERFORMED; |