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authorOlivier Gayot <duskcoder@gmail.com>2015-01-10 00:14:19 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-10 00:14:19 +0100
commit30842cc79c0a3e3566e9da61f2499fa1342c6d52 (patch)
treedfe75cbb35d217389ae2c8ec8dfea52f7c50c20d /actions.h
parentc870c8f03ffc7b78bca72dc9d7de7fd5305cf4f2 (diff)
added "Defend" action
physical and magical damages are divided by 2 when a character is on defensive state. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'actions.h')
-rw-r--r--actions.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/actions.h b/actions.h
index b7a4f09..7510f38 100644
--- a/actions.h
+++ b/actions.h
@@ -10,5 +10,6 @@ void cast_element(SURFACES *, POSITIONS *, struct character_t *src, struct targe
void cast_cure(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
void use_potion(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
void use_ether(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
+void defend(SURFACES *, POSITIONS *, struct character_t *src, struct target_t *dst, void *data);
#endif /* ACTIONS_H */