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authorOlivier Gayot <duskcoder@gmail.com>2015-01-07 23:06:43 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-07 23:32:29 +0100
commit92dc9315b9bb8576373b1f2325a049dd5490a9f6 (patch)
treebfcf7ed35d786444a035f33904d817e041311913 /constantes.h
parent8218792cbbd00da3530826330270a20906fefad5 (diff)
generate the affinities during the creation of the characters
do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'constantes.h')
-rw-r--r--constantes.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/constantes.h b/constantes.h
index 1178eca..7e3d7da 100644
--- a/constantes.h
+++ b/constantes.h
@@ -44,6 +44,15 @@ enum character_class_t {
#define SOIN 0
//caractéristiques
+enum affinity_t {
+ AFFINITY_ABSORPTION,
+ AFFINITY_INVULNERABILITY,
+ AFFINITY_RESISTANCE,
+ AFFINITY_NONE,
+ AFFINITY_SENSITIVE,
+
+ AFFINITY_COUNT,
+};
#define SENSIBILITE 1
#define RESISTANCE 2
#define INVULNERABILITE 3
@@ -205,6 +214,8 @@ else\
}\
break;
+#define countof(_array) ((int)(sizeof((_array)) / sizeof((_array)[0])))
+
#include <stdbool.h>
#define inverse_boolean(_b) ((_b) = (((_b)) ? false : true))