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authorOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:06:57 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:06:57 +0100
commitf4dee994b5f9019d805328d1019b4456f6bb4b2d (patch)
tree08bf5258c69a539380cefb2fa697b770efaa43f3 /map.c
parente984a172127c3d13ac85c29511c68784ca43984c (diff)
game: added vim key bindings to UP/DOWN/LEFT/RIGHT
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'map.c')
-rw-r--r--map.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/map.c b/map.c
index 49ef237..ff0d61a 100644
--- a/map.c
+++ b/map.c
@@ -23,9 +23,11 @@ void Fmap (SURFACES*surfaces, POSITIONS* positions,PERSONNAGES persos[],ENNEMIS
switch (event.key.keysym.sym)
{
case SDLK_RETURN:
+ case SDLK_f:
continuer=Fjouer(surfaces,positions,persos,ennemis);
break;
case SDLK_ESCAPE:
+ case SDLK_a:
continuer=0;
break;
}