diff options
author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 15:05:59 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-07 15:05:59 +0100 |
commit | 5b6986f617c554ac27b57373be0b874807e2d49d (patch) | |
tree | f3149809f78dd31ec091d95d78f466ea058d3cbc /menuchoixpersos.c | |
parent | 7a9de9f475fcf4ba3cc4b5b6ef6b220af1c7d7bd (diff) |
do not duplicate surfaces but make them point to each other
There is no need to reopen the bitmap files each time we need a new
paladin or priest or whatever. Instead, just load them at startup and
them make them point to the good destination.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'menuchoixpersos.c')
-rw-r--r-- | menuchoixpersos.c | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/menuchoixpersos.c b/menuchoixpersos.c index 2d20ef2..7790255 100644 --- a/menuchoixpersos.c +++ b/menuchoixpersos.c @@ -119,14 +119,21 @@ void Fremplirpersos2 (SURFACES *surfaces, PERSONNAGES persos[]) { int i; - for (i=0;i<3;i++) - { - if (persos[i].classe==PALADIN) - surfaces->Tperso[i]=IMG_Load("images/paladin.bmp"); - else if (persos[i].classe==PRETRE) - surfaces->Tperso[i]=IMG_Load("images/prĂȘtre.bmp"); - else if (persos[i].classe==VOLEUR) - surfaces->Tperso[i]=IMG_Load("images/voleur.bmp"); + + for (i = 0; i < 3; i++) { + switch (persos[i].classe) { + case PALADIN: + surfaces->Tperso[i] = surfaces->Ppaladin; + break; + case PRETRE: + surfaces->Tperso[i] = surfaces->Ppretre; + break; + case VOLEUR: + surfaces->Tperso[i] = surfaces->Pvoleur; + break; + default: + abort(); + } } } |