diff options
author | Olivier Gayot <duskcoder@gmail.com> | 2014-10-26 18:20:28 +0000 |
---|---|---|
committer | Olivier Gayot <duskcoder@gmail.com> | 2014-10-26 18:20:54 +0000 |
commit | e816f16a5007798968f4c9003b3159a45485e88f (patch) | |
tree | 86be1ca571b383ba1d532fa655991d099903732a /menuchoixpersos.c | |
parent | f290b8cd7e40ed8688175fba312697f7da96a34e (diff) |
game: remove useless checks
it is safe to pass a null pointer to SDL_FreeSurface()
BTW: change the format of the files from dos to unix
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'menuchoixpersos.c')
-rw-r--r-- | menuchoixpersos.c | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/menuchoixpersos.c b/menuchoixpersos.c index 8db15df..6c5f9b7 100644 --- a/menuchoixpersos.c +++ b/menuchoixpersos.c @@ -1,154 +1,154 @@ -#include <stdlib.h>
-#include <stdio.h>
-#include <SDL/SDL.h>
-#include "structures.h"
-#include "constantes.h"
-#include "prototypes.h"
-#include <SDL/SDL_image.h>
-#include <SDL/SDL_ttf.h>
-
-void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions)
-{
-
- int nbpersos = 0;
- TTF_Font *police = NULL;
- int Vchoix = 0;
- SDL_Color vert;
- unsigned int continuer = 1;
- PERSONNAGES persos[3];
- ENNEMIS ennemis[5];
- SDL_Event event;
- int Vnbperso = 0;
-
- vert.r = 39;
- vert.g = 189;
- vert.b = 31;
- SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- police = TTF_OpenFont ("C://WINDOWS//Fonts//TIMESI.TTF",36);
- while (Vnbperso!=3)
- {
- continuer = 1;
- if (Vnbperso == 0)
- surfaces->Ptextechoixmenu = TTF_RenderText_Blended (police,"Choisissez la Classe de votre Premier Personnage",vert);
- else if (Vnbperso == 1)
- surfaces->Ptextechoixmenu = TTF_RenderText_Blended (police,"Choisissez la Classe de votre Deuxième Personnage",vert);
- else if (Vnbperso == 2)
- surfaces->Ptextechoixmenu = TTF_RenderText_Blended (police,"Choisissez la Classe de votre Troisième Personnage",vert);
- positions->Vpositiontextemenu.x=XWIN/2-surfaces->Ptextechoixmenu->w/2;
- if (persos[Vnbperso-1].classe == PALADIN)
- SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- if (persos[Vnbperso-1].classe == PRETRE)
- SDL_BlitSurface (surfaces->Pchoixpretre,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- if (persos[Vnbperso-1].classe == VOLEUR)
- SDL_BlitSurface (surfaces->Pchoixvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre);
- SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin);
- SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur);
- SDL_BlitSurface (surfaces->Ptextechoixmenu,NULL,surfaces->Pecran,&positions->Vpositiontextemenu);
- SDL_Flip (surfaces->Pecran);
- while (continuer)
- {
- SDL_WaitEvent (&event);
- switch (event.type)
- {
- case SDL_KEYDOWN:
- switch (event.key.keysym.sym)
- {
- case SDLK_LEFT:
- if(Vchoix>PALADIN)
- {
- Vchoix--;
- Fchangersurlignage2 (Vchoix,surfaces,positions);
- }
- else
- {
- Vchoix=VOLEUR;
- Fchangersurlignage2 (Vchoix,surfaces,positions);
- }
- break;
- case SDLK_RIGHT:
- if (Vchoix<VOLEUR)
- {
- Vchoix++;
- Fchangersurlignage2 (Vchoix,surfaces,positions);
- }
- else
- {
- Vchoix=PALADIN;
- Fchangersurlignage2 (Vchoix,surfaces,positions);
- }
- break;
- case SDLK_RETURN:
- Fremplirpersos (Vchoix,persos,Vnbperso);
- Vnbperso++;
- continuer=0;
- break;
- }
- break;
- }
- }
- }
- TTF_CloseFont (police);
- SDL_Flip(surfaces->Pecran);
- Fremplirpersos2 (surfaces,persos);
- Fmap(surfaces,positions,persos,ennemis);
-}
-
-void Fchangersurlignage2 (int Vchoix, SURFACES *surfaces, POSITIONS *positions)
-{
- if (Vchoix==PALADIN)
- SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- else if (Vchoix==PRETRE)
- SDL_BlitSurface (surfaces->Pchoixpretre,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- else if (Vchoix==VOLEUR)
- SDL_BlitSurface (surfaces->Pchoixvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenu);
- SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre);
- SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin);
- SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur);
- SDL_BlitSurface (surfaces->Ptextechoixmenu,NULL,surfaces->Pecran,&positions->Vpositiontextemenu);
- SDL_Flip (surfaces->Pecran);
-}
-
-void Fremplirpersos (int Vchoix, PERSONNAGES persos[],int Vnbpersos)
-{
- if (Vchoix==PALADIN)
- persos[Vnbpersos].classe=PALADIN;
- else if (Vchoix==PRETRE)
- persos[Vnbpersos].classe=PRETRE;
- else if (Vchoix==VOLEUR)
- persos[Vnbpersos].classe=VOLEUR;
-}
-
-void Fremplirpersos2 (SURFACES *surfaces, PERSONNAGES persos[])
-{
-
- int i;
- for (i=0;i<3;i++)
- {
- if (persos[i].classe==PALADIN)
- surfaces->Tperso[i]=IMG_Load("images/paladin.bmp");
- else if (persos[i].classe==PRETRE)
- surfaces->Tperso[i]=IMG_Load("images/prêtre.bmp");
- else if (persos[i].classe==VOLEUR)
- surfaces->Tperso[i]=IMG_Load("images/voleur.bmp");
- }
-}
-
-void Fremplirennemis (SURFACES *surfaces,int Vnbennemis,ENNEMIS ennemis[])
-{
-
- int i;
- for (i=0;i<=Vnbennemis;i++)
- {
- if (ennemis[i].classe==GUERRIER_GOBELIN)
- surfaces->Tennemi[i]=surfaces->Pgobelin;
- }
-}
-
-int Fcalculernbennemis ()
-{
- int nb;
- nb=(rand()%(4-0+1))+0;
- return nb;
-}
-
+#include <stdlib.h> +#include <stdio.h> +#include <SDL/SDL.h> +#include "structures.h" +#include "constantes.h" +#include "prototypes.h" +#include <SDL/SDL_image.h> +#include <SDL/SDL_ttf.h> + +void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions) +{ + + int nbpersos = 0; + TTF_Font *police = NULL; + int Vchoix = 0; + SDL_Color vert; + unsigned int continuer = 1; + PERSONNAGES persos[3]; + ENNEMIS ennemis[5]; + SDL_Event event; + int Vnbperso = 0; + + vert.r = 39; + vert.g = 189; + vert.b = 31; + SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu); + police = TTF_OpenFont ("C://WINDOWS//Fonts//TIMESI.TTF",36); + while (Vnbperso!=3) + { + continuer = 1; + if (Vnbperso == 0) + surfaces->Ptextechoixmenu = TTF_RenderText_Blended (police,"Choisissez la Classe de votre Premier Personnage",vert); + else if (Vnbperso == 1) + surfaces->Ptextechoixmenu = TTF_RenderText_Blended (police,"Choisissez la Classe de votre Deuxième Personnage",vert); + else if (Vnbperso == 2) + surfaces->Ptextechoixmenu = TTF_RenderText_Blended (police,"Choisissez la Classe de votre Troisième Personnage",vert); + positions->Vpositiontextemenu.x=XWIN/2-surfaces->Ptextechoixmenu->w/2; + if (persos[Vnbperso-1].classe == PALADIN) + SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu); + if (persos[Vnbperso-1].classe == PRETRE) + SDL_BlitSurface (surfaces->Pchoixpretre,NULL,surfaces->Pecran,&positions->Vpositionmenu); + if (persos[Vnbperso-1].classe == VOLEUR) + SDL_BlitSurface (surfaces->Pchoixvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenu); + SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre); + SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin); + SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur); + SDL_BlitSurface (surfaces->Ptextechoixmenu,NULL,surfaces->Pecran,&positions->Vpositiontextemenu); + SDL_Flip (surfaces->Pecran); + while (continuer) + { + SDL_WaitEvent (&event); + switch (event.type) + { + case SDL_KEYDOWN: + switch (event.key.keysym.sym) + { + case SDLK_LEFT: + if(Vchoix>PALADIN) + { + Vchoix--; + Fchangersurlignage2 (Vchoix,surfaces,positions); + } + else + { + Vchoix=VOLEUR; + Fchangersurlignage2 (Vchoix,surfaces,positions); + } + break; + case SDLK_RIGHT: + if (Vchoix<VOLEUR) + { + Vchoix++; + Fchangersurlignage2 (Vchoix,surfaces,positions); + } + else + { + Vchoix=PALADIN; + Fchangersurlignage2 (Vchoix,surfaces,positions); + } + break; + case SDLK_RETURN: + Fremplirpersos (Vchoix,persos,Vnbperso); + Vnbperso++; + continuer=0; + break; + } + break; + } + } + } + TTF_CloseFont (police); + SDL_Flip(surfaces->Pecran); + Fremplirpersos2 (surfaces,persos); + Fmap(surfaces,positions,persos,ennemis); +} + +void Fchangersurlignage2 (int Vchoix, SURFACES *surfaces, POSITIONS *positions) +{ + if (Vchoix==PALADIN) + SDL_BlitSurface (surfaces->Pchoixpaladin,NULL,surfaces->Pecran,&positions->Vpositionmenu); + else if (Vchoix==PRETRE) + SDL_BlitSurface (surfaces->Pchoixpretre,NULL,surfaces->Pecran,&positions->Vpositionmenu); + else if (Vchoix==VOLEUR) + SDL_BlitSurface (surfaces->Pchoixvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenu); + SDL_BlitSurface (surfaces->Ppretre,NULL,surfaces->Pecran,&positions->Vpositionmenupretre); + SDL_BlitSurface (surfaces->Ppaladin,NULL,surfaces->Pecran,&positions->Vpositionmenupaladin); + SDL_BlitSurface (surfaces->Pvoleur,NULL,surfaces->Pecran,&positions->Vpositionmenuvoleur); + SDL_BlitSurface (surfaces->Ptextechoixmenu,NULL,surfaces->Pecran,&positions->Vpositiontextemenu); + SDL_Flip (surfaces->Pecran); +} + +void Fremplirpersos (int Vchoix, PERSONNAGES persos[],int Vnbpersos) +{ + if (Vchoix==PALADIN) + persos[Vnbpersos].classe=PALADIN; + else if (Vchoix==PRETRE) + persos[Vnbpersos].classe=PRETRE; + else if (Vchoix==VOLEUR) + persos[Vnbpersos].classe=VOLEUR; +} + +void Fremplirpersos2 (SURFACES *surfaces, PERSONNAGES persos[]) +{ + + int i; + for (i=0;i<3;i++) + { + if (persos[i].classe==PALADIN) + surfaces->Tperso[i]=IMG_Load("images/paladin.bmp"); + else if (persos[i].classe==PRETRE) + surfaces->Tperso[i]=IMG_Load("images/prêtre.bmp"); + else if (persos[i].classe==VOLEUR) + surfaces->Tperso[i]=IMG_Load("images/voleur.bmp"); + } +} + +void Fremplirennemis (SURFACES *surfaces,int Vnbennemis,ENNEMIS ennemis[]) +{ + + int i; + for (i=0;i<=Vnbennemis;i++) + { + if (ennemis[i].classe==GUERRIER_GOBELIN) + surfaces->Tennemi[i]=surfaces->Pgobelin; + } +} + +int Fcalculernbennemis () +{ + int nb; + nb=(rand()%(4-0+1))+0; + return nb; +} + |