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authorOlivier Gayot <duskcoder@gmail.com>2014-10-26 18:15:21 +0000
committerOlivier Gayot <duskcoder@gmail.com>2014-10-26 18:15:21 +0000
commitf290b8cd7e40ed8688175fba312697f7da96a34e (patch)
treeb9671094c14db5cd26bf5578dd95e19803eb6560 /menuprincipal.c
game: Add a buildable version of the agme
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'menuprincipal.c')
-rw-r--r--menuprincipal.c86
1 files changed, 86 insertions, 0 deletions
diff --git a/menuprincipal.c b/menuprincipal.c
new file mode 100644
index 0000000..57f709f
--- /dev/null
+++ b/menuprincipal.c
@@ -0,0 +1,86 @@
+#include <stdlib.h>
+#include <stdlib.h>
+#include <SDL/SDL.h>
+#include "structures.h"
+#include "prototypes.h"
+#include "constantes.h"
+
+void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
+{
+ int continuer = 1;
+ SDL_Event event;
+ int Vmode = 0;
+ SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ SDL_Flip (surfaces->Pecran);
+ while (continuer)
+ {
+ SDL_WaitEvent (&event);
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+ switch (event.key.keysym.sym)
+ {
+ case SDLK_DOWN:
+
+ if (Vmode < 2)
+ {
+ Vmode++;
+ Fchangersurlignage (Vmode,surfaces,positions);
+ }
+ else
+ {
+ Vmode = 0;
+ Fchangersurlignage (Vmode,surfaces,positions);
+ }
+ break;
+ case SDLK_UP:
+ if (Vmode > 0)
+ {
+ Vmode--;
+ Fchangersurlignage (Vmode,surfaces,positions);
+ }
+ else
+ {
+ Vmode = 2;
+ Fchangersurlignage (Vmode,surfaces,positions);
+ }
+ break;
+ case SDLK_RETURN:
+ continuer = Fentrermode (Vmode,surfaces,positions);
+ Vmode = 0;
+ if (continuer)
+ {
+ SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ SDL_Flip (surfaces->Pecran);
+ }
+ break;
+ }
+ break;
+ }
+ }
+}
+
+void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions)
+{
+ if (Vmode == 0)
+ SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ else if (Vmode == 1)
+ SDL_BlitSurface (surfaces->Pmenuoptions,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ else if (Vmode == 2)
+ SDL_BlitSurface (surfaces->Pmenuquitter,NULL,surfaces->Pecran,&positions->Vpositionmenu);
+ SDL_Flip (surfaces->Pecran);
+}
+
+int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions)
+{
+ int continuer = 1;
+
+ if (Vmode == 0)
+ Fmenuchoixpersos (surfaces,positions);
+ else if (Vmode == 1)
+ Foptions (surfaces,positions);
+ else if (Vmode == 2)
+ continuer = 0;
+ return continuer;
+}
+