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authorOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:06:57 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:06:57 +0100
commitf4dee994b5f9019d805328d1019b4456f6bb4b2d (patch)
tree08bf5258c69a539380cefb2fa697b770efaa43f3 /menuprincipal.c
parente984a172127c3d13ac85c29511c68784ca43984c (diff)
game: added vim key bindings to UP/DOWN/LEFT/RIGHT
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'menuprincipal.c')
-rw-r--r--menuprincipal.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/menuprincipal.c b/menuprincipal.c
index d3b4813..64ada29 100644
--- a/menuprincipal.c
+++ b/menuprincipal.c
@@ -21,6 +21,7 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
switch (event.key.keysym.sym)
{
case SDLK_DOWN:
+ case SDLK_j:
if (Vmode < 2)
{
@@ -34,6 +35,7 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
}
break;
case SDLK_UP:
+ case SDLK_k:
if (Vmode > 0)
{
Vmode--;
@@ -46,6 +48,7 @@ void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions)
}
break;
case SDLK_RETURN:
+ case SDLK_f:
continuer = Fentrermode (Vmode,surfaces,positions);
Vmode = 0;
if (continuer)