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authorOlivier Gayot <duskcoder@gmail.com>2015-01-10 00:14:19 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-10 00:14:19 +0100
commit30842cc79c0a3e3566e9da61f2499fa1342c6d52 (patch)
treedfe75cbb35d217389ae2c8ec8dfea52f7c50c20d /players.h
parentc870c8f03ffc7b78bca72dc9d7de7fd5305cf4f2 (diff)
added "Defend" action
physical and magical damages are divided by 2 when a character is on defensive state. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'players.h')
-rw-r--r--players.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/players.h b/players.h
index 062bde5..5d535bf 100644
--- a/players.h
+++ b/players.h
@@ -36,6 +36,8 @@ struct character_t {
bool alive;
+ bool defensive;
+
int hp;
int max_hp;
int mp;