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authorOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:20:07 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-01-07 13:20:07 +0100
commitc10788083cc013fb8f93cc5a223aab205e6da15c (patch)
treee339617ed3fd354749f8591524d92eedd1f861de /prototypes.h
parent5c2dcb40e40a789b1bf2a3b19429acd23c7674b1 (diff)
Fix segmentation fault when the game starts
Since no prototype for Fchangercurseurpersos was given, a nasty exception was raised when we passed an invalid data to this function. By providing its prototype, the compiler gives us a clue about the usage of an invalid pointer type that we can fix. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'prototypes.h')
-rw-r--r--prototypes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/prototypes.h b/prototypes.h
index 2634be1..00b621f 100644
--- a/prototypes.h
+++ b/prototypes.h
@@ -26,6 +26,8 @@ void Fremplirennemis (SURFACES *surfaces,int Vnbennemis,ENNEMIS ennemis[]);
int Fcalculerdegats(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis[],int selection,int camp,int type);
int Fcalculersoins(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis[],int selection);
void Fchangercurseur (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
+void Fchangercurseurennemis (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]);
+void Fchangercurseurpersos (SURFACES *surfaces, POSITIONS *positions,int selection,PERSONNAGES persos[]);
void Fafficherdegats (SURFACES *surfaces, POSITIONS *positions, int degats,int camp, int cible,PERSONNAGES persos[]);
void Fremplircompetencesennemis (ENNEMIS ennemis[],int Vnbennemis);
void Fselectionnermagienoire (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int*Vtour);