diff options
author | Olivier Gayot <duskcoder@gmail.com> | 2015-01-11 01:55:32 +0100 |
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committer | Olivier Gayot <duskcoder@gmail.com> | 2015-01-11 01:55:32 +0100 |
commit | d590bfdcdfa8799439cffa41fc74346e9923b6e7 (patch) | |
tree | e171fd414935877fd3ddd1f79204dac22368e32d /rpg.c | |
parent | b37b127792e09cb7148200e0bccf294892e9a889 (diff) |
renamed the rects inside the struct positions
it is redundant in thus inconvenient to repeat 'position' inside a
structure named position.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'rpg.c')
-rw-r--r-- | rpg.c | 54 |
1 files changed, 27 insertions, 27 deletions
@@ -180,37 +180,37 @@ static void Finitialiserpositions (POSITIONS *positions, const SURFACES *surface { int y = 0, z = 0; - positions->Vpositionmenupretre.x = surfaces->screen->w / 2 - surfaces->Ppretre->w / 2; - positions->Vpositionmenupretre.y = surfaces->screen->h - 20 - surfaces->Ppretre->h; - positions->Vpositionmenupaladin.x = positions->Vpositionmenupretre.x/2 - surfaces->Ppaladin->w/2; - positions->Vpositionmenupaladin.y = surfaces->screen->h - 20 - surfaces->Ppaladin->h; - positions->Vpositionmenuvoleur.x = surfaces->screen->w / 4 * 3 - surfaces->Pvoleur->w / 2; - positions->Vpositionmenuvoleur.y = surfaces->screen->h - 20 - surfaces->Pvoleur->h; - positions->Vpositiontextemenu.y = 362; - - positions->Vpositioncadrecible.y = 15; - positions->Vpositioncadrecible.x = surfaces->screen->w / 2 - surfaces->Pcadrecible->w / 2; - positions->Vpositioncadrecible.w = surfaces->Pcadrecible->w; - positions->Vpositioncadrecible.h = surfaces->Pcadrecible->h; - - positions->Vpositioncadreactions.y = surfaces->screen->h - surfaces->Pcadreactions->h; - positions->Vpositioncadreactions.x = surfaces->screen->w / 2 - surfaces->Pcadreactions->w / 2; - positions->Vpositioncadreactions.w = surfaces->Pcadreactions->w; - positions->Vpositioncadreactions.h = surfaces->Pcadreactions->h; - positions->Vpositionpvcible.x = positions->Vpositioncadrecible.x + 104; - positions->Vpositionpvcible.y = positions->Vpositioncadrecible.y + 170; - positions->Vpositionpmcible.x = positions->Vpositioncadrecible.x + 269; - positions->Vpositionpmcible.y = positions->Vpositioncadrecible.y + 170; + positions->menupretre.x = surfaces->screen->w / 2 - surfaces->Ppretre->w / 2; + positions->menupretre.y = surfaces->screen->h - 20 - surfaces->Ppretre->h; + positions->menupaladin.x = positions->menupretre.x/2 - surfaces->Ppaladin->w/2; + positions->menupaladin.y = surfaces->screen->h - 20 - surfaces->Ppaladin->h; + positions->menuvoleur.x = surfaces->screen->w / 4 * 3 - surfaces->Pvoleur->w / 2; + positions->menuvoleur.y = surfaces->screen->h - 20 - surfaces->Pvoleur->h; + positions->textemenu.y = 362; + + positions->cadrecible.y = 15; + positions->cadrecible.x = surfaces->screen->w / 2 - surfaces->Pcadrecible->w / 2; + positions->cadrecible.w = surfaces->Pcadrecible->w; + positions->cadrecible.h = surfaces->Pcadrecible->h; + + positions->cadreactions.y = surfaces->screen->h - surfaces->Pcadreactions->h; + positions->cadreactions.x = surfaces->screen->w / 2 - surfaces->Pcadreactions->w / 2; + positions->cadreactions.w = surfaces->Pcadreactions->w; + positions->cadreactions.h = surfaces->Pcadreactions->h; + positions->pvcible.x = positions->cadrecible.x + 104; + positions->pvcible.y = positions->cadrecible.y + 170; + positions->pmcible.x = positions->cadrecible.x + 269; + positions->pmcible.y = positions->cadrecible.y + 170; for(int i = 0; i < 3; i++) { - positions->Vpositionactionselectionnee[i].x = positions->Vpositioncadreactions.x + 5; - positions->Vpositionactionselectionnee[i].y = positions->Vpositioncadreactions.y + 5 + 44 * i; - positions->Vpositionnomactions[i].x = positions->Vpositioncadreactions.x + 15; - positions->Vpositionnomactions[i].y = positions->Vpositioncadreactions.y + 12 + 44 * i; + positions->actionselectionnee[i].x = positions->cadreactions.x + 5; + positions->actionselectionnee[i].y = positions->cadreactions.y + 5 + 44 * i; + positions->nomactions[i].x = positions->cadreactions.x + 15; + positions->nomactions[i].y = positions->cadreactions.y + 12 + 44 * i; } for (int i = 0; i < 16; i++) { - positions->Vpositionactivedesactive[i].x = positions->Vpositioncadrecible.x + 202 + 51 * y; - positions->Vpositionactivedesactive[i].y = positions->Vpositioncadrecible.y + 86 + 19 * z; + positions->activedesactive[i].x = positions->cadrecible.x + 202 + 51 * y; + positions->activedesactive[i].y = positions->cadrecible.y + 86 + 19 * z; if (y < 3) { y++; } else { |