diff options
| -rw-r--r-- | blits.c | 13 | ||||
| -rw-r--r-- | jouer.c | 12 | ||||
| -rw-r--r-- | prototypes.h | 2 | 
3 files changed, 15 insertions, 12 deletions
| @@ -55,7 +55,7 @@ static void blit_chr_infos(SURFACES *surfaces, struct character_t *chr)      TTF_CloseFont(police);  } -void blit_ally_team(SURFACES *surfaces, POSITIONS *positions, struct team_t *team) +void blit_team(SURFACES *surfaces, struct team_t *team)  {      for (int i = 0; i < team->chr_cnt; i++) {          struct character_t *chr = &team->chrs[i]; @@ -63,9 +63,12 @@ void blit_ally_team(SURFACES *surfaces, POSITIONS *positions, struct team_t *tea          SDL_BlitSurface(chr->surf, NULL, surfaces->Pecran, &chr->pos);          if (!chr->alive) { -            positions->Vpositionmort.x=positions->Vpositionpersos[i].x+surfaces->Tperso[i]->w/2-surfaces->Pmort->w/2; -            positions->Vpositionmort.y=positions->Vpositionpersos[i].y+surfaces->Tperso[i]->h/2-surfaces->Pmort->h/2; -            SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort); +            SDL_Rect pos_dead; + +            pos_dead.x = chr->pos.x + chr->surf->w / 2 - surfaces->Pmort->w / 2; +            pos_dead.y = chr->pos.y + chr->surf->h / 2 - surfaces->Pmort->h / 2; + +            SDL_BlitSurface(surfaces->Pmort, NULL, surfaces->Pecran, &pos_dead);          }          blit_chr_infos(surfaces, chr);      } @@ -234,7 +237,7 @@ void Fafficherdegats (SURFACES *surfaces, POSITIONS *positions, int degats,int c          positions->Vpositiondegats.x=positions->Vpositionpersos[cible].x+surfaces->Tperso[cible]->w+30;          positions->Vpositiondegats.y=positions->Vpositionpersos[cible].y+surfaces->Tperso[cible]->h/2-surfaces->Pnbdegats->h/2;          SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositionpvpersos[cible],surfaces->Pecran,&positions->Vpositionpvpersos[cible]); -        blit_ally_team(surfaces, positions, ally); +        blit_team(surfaces, ally);      }      positions->Vpositiondegats.w=surfaces->Pnbdegats->w;      positions->Vpositiondegats.h=surfaces->Pnbdegats->h; @@ -5,16 +5,16 @@  #include "constantes.h"  #include "prototypes.h" -static inline void highlight_current_character(struct team_t *ally, int character_idx) +static inline void highlight_current_character(struct team_t *team, int character_idx)  { -    struct character_t *chr = &ally->chrs[character_idx]; +    struct character_t *chr = &team->chrs[character_idx];      chr->surf = chr->red_surf;  } -static inline void unhighlight_prev_character(struct team_t *ally, int character_idx) +static inline void unhighlight_prev_character(struct team_t *team, int character_idx)  { -    struct character_t *chr = &ally->chrs[character_idx]; +    struct character_t *chr = &team->chrs[character_idx];      chr->surf = chr->def_surf;  } @@ -117,9 +117,9 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMI          highlight_current_character(ally, Vtourallie);      } -    blit_ally_team(surfaces,positions, ally); // on blit les persos sur l'ecran      Fblitterennemis(surfaces,positions,ennemis,Vnbennemis); // idem pour les ennemis +    blit_team(surfaces, ally);      while (continuer)      { @@ -180,7 +180,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMI                          if (actionp && (*actionp)(surfaces,positions, ally, Vtourallie,ennemis,Vnbennemis) == ACTION_PERFORMED) {                              update_current_character(ally, &Vtourallie, (bool *)&Vtour); -                            blit_ally_team(surfaces, positions, ally); +                            blit_team(surfaces, ally);                          }                      }                      break; diff --git a/prototypes.h b/prototypes.h index 956e9b6..39888af 100644 --- a/prototypes.h +++ b/prototypes.h @@ -11,7 +11,7 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions);  void Fchangersurlignage2 (int Vperso, SURFACES *surfaces, POSITIONS *positions);  void Fremplirpersos2 (SURFACES *surfaces, PERSONNAGES persos[]);  int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMIS ennemis[]); -void blit_ally_team(SURFACES *surfaces, POSITIONS *positions, struct team_t *); +void blit_team(SURFACES *surfaces, struct team_t *);  void Finitialisersurfaces (SURFACES *surfaces);  int Fchargerimages (SURFACES *surfaces);  void Fdechargerimages (SURFACES *surfaces); | 
