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-rw-r--r--blits.c1
-rw-r--r--prototypes.h5
-rw-r--r--rpg.c (renamed from main.c)371
-rw-r--r--rpg.h21
-rw-r--r--structures.h2
5 files changed, 227 insertions, 173 deletions
diff --git a/blits.c b/blits.c
index cfedd5f..4ccb4b9 100644
--- a/blits.c
+++ b/blits.c
@@ -2,7 +2,6 @@
#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
-#include <SDL/SDL_image.h>
#include <string.h>
#include "constantes.h"
diff --git a/prototypes.h b/prototypes.h
index 698bc46..30baa57 100644
--- a/prototypes.h
+++ b/prototypes.h
@@ -12,11 +12,6 @@ void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions);
void Fchangersurlignage2 (int Vperso, SURFACES *surfaces, POSITIONS *positions);
int Fjouer(SURFACES *surfaces, POSITIONS *positions, struct team_t *ally, struct team_t *enemy);
-void Finitialisersurfaces (SURFACES *surfaces);
-int Fchargerimages (SURFACES *surfaces);
-void Fdechargerimages (SURFACES *surfaces);
-void Finitialiserpositions (POSITIONS *positions, SURFACES *surfaces);
-
Uint32 obtenirPixel(SDL_Surface *surface, int x, int y);
void definirPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
void Fgetmap (int map[][11]);
diff --git a/main.c b/rpg.c
index 9fb8150..6379f6d 100644
--- a/main.c
+++ b/rpg.c
@@ -8,149 +8,9 @@
#include "prototypes.h"
#include <time.h>
-int main (int argc, char *argv[])
-{
- srand (time(NULL));
- SURFACES surfaces;
- POSITIONS positions;
+#include "rpg.h"
- /* XXX argc and argv are required in some implementations of the SDL library */
- (void) argc;
- (void) argv;
-
- Finitialisersurfaces (&surfaces);
- if (SDL_Init (SDL_INIT_VIDEO) == -1)
- {
- fprintf(stderr, "Erreur lors de l'ouverture de la SDL : %s", SDL_GetError());
- exit (EXIT_FAILURE);
- }
- surfaces.screen = surfaces.Pecran = SDL_SetVideoMode (XWIN,YWIN,32, SDL_HWSURFACE|SDL_DOUBLEBUF);
- if (surfaces.Pecran == NULL)
- {
- fprintf(stderr,"Impossible de charger la mémoire vidéo : %s", SDL_GetError());
- exit (EXIT_FAILURE);
- }
- SDL_EnableUNICODE (1);
- TTF_Init();
- SDL_WM_SetCaption ("WARCRAFT BATTLE",NULL);
- SDL_ShowCursor(SDL_DISABLE);
- if (Fchargerimages (&surfaces) < 0) {
- TTF_Quit();
- SDL_Quit();
- return -1;
- }
-
- Finitialiserpositions (&positions,&surfaces);
- Fmenuprincipal (&surfaces, &positions);
-
-
- //une fois le jeu quitté
- Fdechargerimages (&surfaces);
- SDL_EnableUNICODE (0);
- TTF_Quit();
- SDL_Quit();
-
-
- return 0;
-}
-
-void Finitialisersurfaces (SURFACES *surfaces)
-{
- int i;
- surfaces->Pcurseurennemis=NULL;
- surfaces->Pcurseurallies=NULL;
- surfaces->Pchoixvoleur=NULL;
- surfaces->Pchoixpretre=NULL;
- surfaces->Pchoixpaladin=NULL;
- surfaces->Pecran=NULL;
- surfaces->Pgobelin=NULL;
- surfaces->Ppaladin=NULL;
- surfaces->Ppretre=NULL;
- surfaces->Pvoleur=NULL;
- surfaces->Pmenujouer=NULL;
- surfaces->Pmenuoptions=NULL;
- surfaces->Pmenuquitter=NULL;
- surfaces->Pfondjeu=NULL;
- surfaces->Ppvpersos=NULL;
- surfaces->Ppmpersos=NULL;
- for (i=0;i<3;i++)
- surfaces->Tperso[i]=NULL;
- for (i=0;i<5;i++)
- surfaces->Tennemi[i]=NULL;
- for (i=0;i<3;i++)
- surfaces->Pnomactions[i]=NULL;
- surfaces->Ptextechoixmenu=NULL;
- surfaces->Pnbdegats=NULL;
- surfaces->Pcadrecible=NULL;
- surfaces->Pnomcible=NULL;
- surfaces->Pactive=NULL;
- surfaces->Pdesactive=NULL;
- surfaces->Ppvcible=NULL;
- surfaces->Ppmcible=NULL;
- surfaces->Pcadreactions=NULL;
- surfaces->Pactionselectionnee=NULL;
- surfaces->Pactiondesactivee=NULL;
- surfaces->Pmort=NULL;
- for (i=0;i<3;i++)
- surfaces->Pquantite[i]=NULL;
-}
-
-void Finitialiserpositions (POSITIONS *positions, SURFACES *surfaces)
-{
- int i,y=0,z=0;
- positions->Vpositionmenu.x = 0;
- positions->Vpositionmenu.y = 0;
- positions->Vpositionmenupretre.x = XWIN/2 - surfaces->Ppretre->w/2;
- positions->Vpositionmenupretre.y = YWIN - 20 - surfaces->Ppretre->h;
- positions->Vpositionmenupaladin.x = positions->Vpositionmenupretre.x/2 - surfaces->Ppaladin->w/2;
- positions->Vpositionmenupaladin.y = YWIN - 20 - surfaces->Ppaladin->h;
- positions->Vpositionmenuvoleur.x = XWIN/4*3 - surfaces->Pvoleur->w/2;
- positions->Vpositionmenuvoleur.y = YWIN - 20 - surfaces->Pvoleur->h;
- positions->Vpositiontextemenu.y = 362;
- positions->Vpositioncurseurennemis.x=1024;
- positions->Vpositioncurseurennemis.y=768;
- positions->Vpositioncurseurallies.x=1024;
- positions->Vpositioncurseurallies.y=768;
- positions->Vpositioncurseurennemis.w = surfaces->Pcurseurennemis->w;
- positions->Vpositioncurseurennemis.h = surfaces->Pcurseurennemis->h;
- positions->Vpositioncadrecible.y = 15;
- positions->Vpositioncadrecible.x = XWIN/2-50-surfaces->Pcadrecible->w/2;
- positions->Vpositioncadrecible.w = surfaces->Pcadrecible->w;
- positions->Vpositioncadrecible.h = surfaces->Pcadrecible->h;
- positions->Vpositioncadreactions.y = YWIN-surfaces->Pcadreactions->h;
- positions->Vpositioncadreactions.x = XWIN/2-50-surfaces->Pcadreactions->w/2;
- positions->Vpositioncadreactions.w = surfaces->Pcadreactions->w;
- positions->Vpositioncadreactions.h = surfaces->Pcadreactions->h;
- positions->Vpositionpvcible.x = 380;
- positions->Vpositionpvcible.y = 185;
- positions->Vpositionpmcible.x = 545;
- positions->Vpositionpmcible.y = 185;
- positions->Vpositiondegats.x=1024;
- positions->Vpositiondegats.y=768;
- for(i=0;i<3;i++)
- {
- positions->Vpositionactionselectionnee[i].x=positions->Vpositioncadreactions.x+5;
- positions->Vpositionactionselectionnee[i].y=positions->Vpositioncadreactions.y+5+44*i;
- positions->Vpositionnomactions[i].x=positions->Vpositioncadreactions.x+15;
- positions->Vpositionnomactions[i].y=positions->Vpositioncadreactions.y+12+44*i;
- positions->Vpositionquantite[i].y=positions->Vpositionnomactions[i].y;
- positions->Vpositionquantite[i].x=positions->Vpositioncadreactions.x+surfaces->Pcadreactions->w-45;
- }
- for (i=0;i < 16;i++)
- {
- positions->Vpositionactivedesactive[i].x = 471+51*y;
- positions->Vpositionactivedesactive[i].y = 101+19*z;
- if (y < 3)
- y++;
- else
- {
- y=0;
- z++;
- }
- }
-
- positions->last_cursor = (SDL_Rect){0, 0, 0, 0};
-}
+struct rpg_t rpg_g;
static void colorize_surface(SDL_Surface *surf, const SDL_PixelFormat *fmt, Uint32 incr)
{
@@ -207,7 +67,7 @@ static void colorize_every_red_surface(SURFACES *surfaces)
colorize_surface(surfaces->red_warrior_gobelin, fmt, red);
}
-int Fchargerimages (SURFACES *surfaces)
+static int rpg_load_images(SURFACES *surfaces)
{
#define LOAD_IMAGE(_name, _path) \
if ((surfaces->_name = IMG_Load(_path)) == NULL) { \
@@ -215,8 +75,6 @@ int Fchargerimages (SURFACES *surfaces)
return -1; \
}
- int i;
-
LOAD_IMAGE(Pgobelin, "images/gobelin.bmp");
LOAD_IMAGE(red_warrior_gobelin, "images/gobelin.bmp");
LOAD_IMAGE(Ppaladin, "images/paladin.bmp");
@@ -240,37 +98,193 @@ int Fchargerimages (SURFACES *surfaces)
LOAD_IMAGE(Pactionselectionnee, "images/jeu/cadre_actions_select.bmp");
LOAD_IMAGE(Pactiondesactivee, "images/jeu/cadre_actions_unactive.bmp");
LOAD_IMAGE(Pmort, "images/jeu/mort.bmp");
- for (i = 0;i < 5;i++)
- surfaces->Tennemi[i] = surfaces->Pgobelin;
-
LOAD_IMAGE(background, "images/jeu/textures/background.jpg");
- surfaces->Pfondjeu = surfaces->background;
#undef LOAD_IMAGE
+ return 0;
+}
+
+static int rpg_initialize_sprites(void)
+{
+#define set_color_key(surf_, r_, g_, b_) \
+ SDL_SetColorKey((surf_), SDL_SRCCOLORKEY, SDL_MapRGB(rpg_g.surfaces.screen->format, (r_), (g_), (b_)))
+
+#define load_sprite(surf_) \
+ tmp = SDL_DisplayFormat((surf_)); \
+ if (tmp == NULL) return -1; \
+ SDL_FreeSurface((surf_)); \
+ (surf_) = tmp;
+
+ SDL_Surface *tmp;
+
+ set_color_key(rpg_g.surfaces.Pgobelin, 0, 255, 18);
+ set_color_key(rpg_g.surfaces.Ppretre, 39, 189, 31);
+ set_color_key(rpg_g.surfaces.Ppaladin, 189, 31, 31);
+ set_color_key(rpg_g.surfaces.Pvoleur, 39, 189, 31);
+ set_color_key(rpg_g.surfaces.red_priest, 39, 189, 31);
+ set_color_key(rpg_g.surfaces.red_paladin, 189, 31, 31);
+ set_color_key(rpg_g.surfaces.red_thief, 39, 189, 31);
+
+ set_color_key(rpg_g.surfaces.Pcurseurennemis, 255, 255, 255);
+ set_color_key(rpg_g.surfaces.Pcurseurallies, 255, 255, 255);
+ set_color_key(rpg_g.surfaces.Pactive, 255, 255, 255);
+ set_color_key(rpg_g.surfaces.Pdesactive, 255, 255, 255);
+ set_color_key(rpg_g.surfaces.Pmort, 255, 255, 255);
+
+ load_sprite(rpg_g.surfaces.Pgobelin);
+ load_sprite(rpg_g.surfaces.Ppretre);
+ load_sprite(rpg_g.surfaces.Ppaladin);
+ load_sprite(rpg_g.surfaces.Pvoleur);
+
+ load_sprite(rpg_g.surfaces.Pmenuoptions);
+ load_sprite(rpg_g.surfaces.Pmenujouer);
+ load_sprite(rpg_g.surfaces.Pmenuquitter);
+
+ load_sprite(rpg_g.surfaces.Pchoixpaladin);
+ load_sprite(rpg_g.surfaces.Pchoixpretre);
+ load_sprite(rpg_g.surfaces.Pchoixvoleur);
+ load_sprite(rpg_g.surfaces.Pcurseurallies);
+ load_sprite(rpg_g.surfaces.Pcurseurennemis);
+
+ load_sprite(rpg_g.surfaces.Pcadrecible);
+ load_sprite(rpg_g.surfaces.Pactive);
+ load_sprite(rpg_g.surfaces.Pdesactive);
+ load_sprite(rpg_g.surfaces.Pcadreactions);
+ load_sprite(rpg_g.surfaces.Pactionselectionnee);
+ load_sprite(rpg_g.surfaces.Pactiondesactivee);
+ load_sprite(rpg_g.surfaces.Pmort);
+
+ load_sprite(rpg_g.surfaces.background);
+ rpg_g.surfaces.Pfondjeu = rpg_g.surfaces.background;
+
+ rpg_g.surfaces.red_warrior_gobelin = SDL_DisplayFormat(rpg_g.surfaces.Pgobelin);
+ if (rpg_g.surfaces.red_warrior_gobelin == NULL)
+ return -1;
+
+ rpg_g.surfaces.red_priest = SDL_DisplayFormat(rpg_g.surfaces.Ppretre);
+ if (rpg_g.surfaces.red_priest == NULL)
+ return -1;
+
+ rpg_g.surfaces.red_thief = SDL_DisplayFormat(rpg_g.surfaces.Pvoleur);
+ if (rpg_g.surfaces.red_thief == NULL)
+ return -1;
+
+ colorize_every_red_surface(&rpg_g.surfaces);
+
+#undef load_sprite
+#undef set_color_key
+ return 0;
+}
- //définition de la transparence alpha dans les surfaces
- SDL_SetColorKey(surfaces->Pgobelin,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,0,255,18));
- SDL_SetColorKey(surfaces->red_warrior_gobelin, SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,0,255,18));
+static void Finitialiserpositions (POSITIONS *positions, const SURFACES *surfaces)
+{
+ int i,y=0,z=0;
+ positions->Vpositionmenu.x = 0;
+ positions->Vpositionmenu.y = 0;
+ positions->Vpositionmenupretre.x = XWIN/2 - surfaces->Ppretre->w/2;
+ positions->Vpositionmenupretre.y = YWIN - 20 - surfaces->Ppretre->h;
+ positions->Vpositionmenupaladin.x = positions->Vpositionmenupretre.x/2 - surfaces->Ppaladin->w/2;
+ positions->Vpositionmenupaladin.y = YWIN - 20 - surfaces->Ppaladin->h;
+ positions->Vpositionmenuvoleur.x = XWIN/4*3 - surfaces->Pvoleur->w/2;
+ positions->Vpositionmenuvoleur.y = YWIN - 20 - surfaces->Pvoleur->h;
+ positions->Vpositiontextemenu.y = 362;
+ positions->Vpositioncurseurennemis.x=1024;
+ positions->Vpositioncurseurennemis.y=768;
+ positions->Vpositioncurseurallies.x=1024;
+ positions->Vpositioncurseurallies.y=768;
+ positions->Vpositioncurseurennemis.w = surfaces->Pcurseurennemis->w;
+ positions->Vpositioncurseurennemis.h = surfaces->Pcurseurennemis->h;
+ positions->Vpositioncadrecible.y = 15;
+ positions->Vpositioncadrecible.x = XWIN/2-50-surfaces->Pcadrecible->w/2;
+ positions->Vpositioncadrecible.w = surfaces->Pcadrecible->w;
+ positions->Vpositioncadrecible.h = surfaces->Pcadrecible->h;
+ positions->Vpositioncadreactions.y = YWIN-surfaces->Pcadreactions->h;
+ positions->Vpositioncadreactions.x = XWIN/2-50-surfaces->Pcadreactions->w/2;
+ positions->Vpositioncadreactions.w = surfaces->Pcadreactions->w;
+ positions->Vpositioncadreactions.h = surfaces->Pcadreactions->h;
+ positions->Vpositionpvcible.x = 380;
+ positions->Vpositionpvcible.y = 185;
+ positions->Vpositionpmcible.x = 545;
+ positions->Vpositionpmcible.y = 185;
+ positions->Vpositiondegats.x=1024;
+ positions->Vpositiondegats.y=768;
+ for(i=0;i<3;i++)
+ {
+ positions->Vpositionactionselectionnee[i].x=positions->Vpositioncadreactions.x+5;
+ positions->Vpositionactionselectionnee[i].y=positions->Vpositioncadreactions.y+5+44*i;
+ positions->Vpositionnomactions[i].x=positions->Vpositioncadreactions.x+15;
+ positions->Vpositionnomactions[i].y=positions->Vpositioncadreactions.y+12+44*i;
+ positions->Vpositionquantite[i].y=positions->Vpositionnomactions[i].y;
+ positions->Vpositionquantite[i].x=positions->Vpositioncadreactions.x+surfaces->Pcadreactions->w-45;
+ }
+ for (i=0;i < 16;i++)
+ {
+ positions->Vpositionactivedesactive[i].x = 471+51*y;
+ positions->Vpositionactivedesactive[i].y = 101+19*z;
+ if (y < 3)
+ y++;
+ else
+ {
+ y=0;
+ z++;
+ }
+ }
+
+ positions->last_cursor = (SDL_Rect){0, 0, 0, 0};
+}
+
+static int rpg_init(void)
+{
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ fprintf(stderr, "SDL_Init: %s\n", SDL_GetError());
+ return -1;
+ }
+
+ /* avoid the need of closing the SDL library manually */
+ atexit(SDL_Quit);
+
+ if (TTF_Init() < 0) {
+ fprintf(stderr, "TTF_Init: %s\n", TTF_GetError());
+ return -1;
+ }
+
+ /* avoid the need of closing the SDL_ttf library manually */
+ atexit(TTF_Quit);
+
+ rpg_g.font = TTF_OpenFont("fonts/default.ttf", 20);
+ if (rpg_g.font == NULL) {
+ fprintf(stderr, "TTF_OpenFont: %s\n", TTF_GetError());
+ return -1;
+ }
+
+ if (rpg_load_images(&rpg_g.surfaces) < 0) {
+ return -1;
+ }
+
+ rpg_g.screen = SDL_SetVideoMode(XWIN, YWIN, 0, SDL_HWSURFACE | SDL_DOUBLEBUF);
+
+ if (rpg_g.screen == NULL) {
+ fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
+ return -1;
+ }
+
+ /* set the deprecated pointers to screen */
+ rpg_g.surfaces.screen = rpg_g.surfaces.Pecran = rpg_g.screen;
+
+ rpg_initialize_sprites();
- SDL_SetColorKey(surfaces->Ppretre,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,39,189,31));
- SDL_SetColorKey(surfaces->Ppaladin,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,189,31,31));
- SDL_SetColorKey(surfaces->Pvoleur,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,39,189,31));
- SDL_SetColorKey(surfaces->red_priest,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,39,189,31));
- SDL_SetColorKey(surfaces->red_paladin,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,189,31,31));
- SDL_SetColorKey(surfaces->red_thief,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,39,189,31));
+ Finitialiserpositions(&rpg_g.positions, &rpg_g.surfaces);
- SDL_SetColorKey(surfaces->Pcurseurennemis,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,255,255,255));
- SDL_SetColorKey(surfaces->Pcurseurallies,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,255,255,255));
- SDL_SetColorKey(surfaces->Pactive,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,255,255,255));
- SDL_SetColorKey(surfaces->Pdesactive,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,255,255,255));
- SDL_SetColorKey(surfaces->Pmort,SDL_SRCCOLORKEY,SDL_MapRGB(surfaces->Pecran->format,255,255,255));
+ /* XXX not sure this is useful */
+ SDL_EnableUNICODE (1);
- colorize_every_red_surface(surfaces);
+ SDL_WM_SetCaption ("RPG", NULL);
+ SDL_ShowCursor(SDL_DISABLE);
return 0;
}
-void Fdechargerimages (SURFACES *surfaces)//dechargement des surfaces alouées
+static void Fdechargerimages(SURFACES *surfaces)
{
int i;
@@ -319,6 +333,33 @@ void Fdechargerimages (SURFACES *surfaces)//dechargement des surfaces alouées
}
}
+static void rpg_shutdown(void)
+{
+ Fdechargerimages(&rpg_g.surfaces);
+
+ if (TTF_WasInit()) {
+ TTF_CloseFont(rpg_g.font);
+ }
+}
+
+int main (int argc, char *argv[])
+{
+ /* XXX argc and argv are required in some implementations of the SDL library */
+ (void) argc;
+ (void) argv;
+
+ srand(time(NULL));
+
+ if (rpg_init() >= 0) {
+ Fmenuprincipal(&rpg_g.surfaces, &rpg_g.positions);
+ }
+
+ rpg_shutdown();
+
+ return 0;
+}
+
+
/* ********************************************************************* */
/*obtenirPixel : permet de récupérer la couleur d'un pixel
Paramètres d'entrée/sortie :
diff --git a/rpg.h b/rpg.h
new file mode 100644
index 0000000..ff88b10
--- /dev/null
+++ b/rpg.h
@@ -0,0 +1,21 @@
+#ifndef RPG_H
+#define RPG_H
+
+#include <SDL/SDL.h>
+#include <SDL/SDL_ttf.h>
+
+#include "structures.h"
+
+struct rpg_t {
+ SDL_Surface *screen;
+
+ TTF_Font *font;
+
+ /* XXX those are deprecated */
+ SURFACES surfaces;
+ POSITIONS positions;
+};
+
+extern struct rpg_t rpg_g;
+
+#endif /* RPG_H */
diff --git a/structures.h b/structures.h
index f3cb306..2c5710e 100644
--- a/structures.h
+++ b/structures.h
@@ -32,8 +32,6 @@ struct surfaces
SDL_Surface *Pchoixpretre;
SDL_Surface *Pchoixvoleur;
- SDL_Surface *Tperso[3];
- SDL_Surface *Tennemi[5];
SDL_Surface *Ptextechoixmenu;
SDL_Surface *Pcurseurennemis;
SDL_Surface *Pcurseurallies;