summaryrefslogtreecommitdiff
path: root/actions.c
diff options
context:
space:
mode:
Diffstat (limited to 'actions.c')
-rw-r--r--actions.c465
1 files changed, 236 insertions, 229 deletions
diff --git a/actions.c b/actions.c
index 8460341..f65535d 100644
--- a/actions.c
+++ b/actions.c
@@ -5,10 +5,14 @@
#include <stdio.h>
#include <stdlib.h>
-void Fattaquer(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int *Vtour)
+/* TODO remove */
+OBJET objets_g;
+
+enum action_state_t Fattaquer(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis)
{
int max;
int min;
+ enum action_state_t ret = ACTION_CANCELED;
unsigned int continuer = 1;
int degats;
unsigned int Bdegats=DEGATS;
@@ -46,7 +50,7 @@ void Fattaquer(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int
case SDLK_RETURN:
case SDLK_f:
continuer=0;
- max=Fcalculerdegats(persos, *Vtourallie,&min,ennemis,selection,clan,TYPE_ATTAQUE);
+ max=Fcalculerdegats(persos, Vtourallie,&min,ennemis,selection,clan,TYPE_ATTAQUE);
degats=(rand()%(max-min+1))+min;
if(degats<0)
degats=0;
@@ -95,17 +99,7 @@ void Fattaquer(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int
SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
SDL_Flip (surfaces->Pecran); // on supprime le cadre cible de l'ecran
}
- if (*Vtourallie==2)
- {
- inverse_boolean(*Vtour);
- *Vtourallie=0;
- }
- else
- {
- (*Vtourallie)++;
- Fblitterpersos(surfaces,positions,persos);
- Fblitcoloredselection(surfaces,positions,*Vtourallie,persos);
- }
+ ret = ACTION_PERFORMED;
break;
default:
break;
@@ -149,10 +143,11 @@ int Fcalculerdegats(PERSONNAGES persos[], int Vtourallie,int *min,ENNEMIS ennemi
return max;
}
-void Fselectionnermagienoire(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int *Vtour)
+enum action_state_t Fselectionnermagienoire(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis)
{
SDL_Event event;
unsigned int continuer=1;
+ enum action_state_t ret = ACTION_CANCELED;
int nbactions=5;
int page=0;
int selection=0;
@@ -192,17 +187,25 @@ void Fselectionnermagienoire(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES
case SDLK_RETURN:
SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
SDL_Flip(surfaces->Pecran);
- continuer=Fmagieelement(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,selection,Vtour);
+ ret = Fmagieelement(surfaces,positions,persos, Vtourallie,ennemis,Vnbennemis,selection);
+
+ if (ret == ACTION_PERFORMED) {
+ continuer = 0;
+ }
+
break;
default:
break;
}
}
}
+
+ return ret;
}
-void Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int *Vtour)
+enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis)
{
+ enum action_state_t ret = ACTION_CANCELED;
int continuer=1;
int nbactions=1;
int page=0;
@@ -245,17 +248,24 @@ void Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions,PERSONNAG
SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
SDL_Flip(surfaces->Pecran);
if(selection==SOIN)
- continuer=Fmagiesoin(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,Vtour);
+ ret = Fmagiesoin(surfaces,positions,persos, Vtourallie,ennemis,Vnbennemis);
+
+ if (ret == ACTION_PERFORMED) {
+ continuer = 0;
+ }
break;
default:
break;
}
}
}
+
+ return ret;
}
-void Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int*Vtour)
+enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis)
{
+ enum action_state_t ret = ACTION_CANCELED;
SDL_Event event;
unsigned int continuer=1;
int nbactions=4;
@@ -264,7 +274,7 @@ void Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES pers
while (continuer)
{
- Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,OBJETS,objets);
+ Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,OBJETS,&objets_g);
SDL_WaitEvent (&event);
switch (event.type)
{
@@ -282,7 +292,7 @@ void Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES pers
else
selection=nbactions-1;
page=selection/3;
- Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,OBJETS,objets);
+ Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,OBJETS,&objets_g);
break;
case SDLK_DOWN:
case SDLK_j:
@@ -291,7 +301,7 @@ void Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES pers
else
selection=0;
page=selection/3;
- Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,OBJETS,objets);
+ Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,OBJETS,&objets_g);
break;
case SDLK_RETURN:
case SDLK_f:
@@ -300,265 +310,262 @@ void Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES pers
if(page==0)
{
if(selection==POTION)
- continuer=Fpotion(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,objets,selection,Vtour);
+ ret = Fpotion(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,&objets_g,selection);
else if(selection==ETHER)
- continuer=Fether(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,objets,selection,Vtour);
+ ret = Fether(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,&objets_g,selection);
else if(selection==POTIONPLUS)
- continuer=Fpotion(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,objets,selection,Vtour);
+ ret = Fpotion(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,&objets_g,selection);
+
}
else if(page==1)
{
if(selection==ETHERPLUS)
- continuer=Fether(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,objets,selection,Vtour);
+ ret = Fether(surfaces,positions,persos,Vtourallie,ennemis,Vnbennemis,&objets_g,selection);
}
+
+ if (ret == ACTION_PERFORMED) {
+ continuer = 0;
+ }
+
break;
default:
break;
}
}
}
+
+ return ret;
}
-int Fpotion(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type,int*Vtour)
+enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type)
{
+ enum action_state_t ret = ACTION_CANCELED;
+ int continuer=1;
+ SDL_Event event;
+ int selection=0;
+ int delay=1;
+ int soins=0;
+ int Bdegats=SOINS;
+ int clan=ALLIE;
+
+ /* since the item does not depend on a specific character .. */
+ (void) Vtourallie;
+
if(type==POTION&&objets->potions<=0)
- return 1;
+ return ACTION_ERROR;
else if(type==POTIONPLUS&&objets->potionsplus<=0)
- return 1;
- else
+ return ACTION_ERROR;
+
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions);
+ while(persos[selection].etat==MORT)
+ selection++;
+ Fchangercurseurpersos (surfaces,positions,selection,persos);
+ while(continuer)
{
- int continuer=1;
- SDL_Event event;
- int selection=0;
- int delay=1;
- int soins=0;
- int Bdegats=SOINS;
- int clan=ALLIE;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions);
- while(persos[selection].etat==MORT)
- selection++;
- Fchangercurseurpersos (surfaces,positions,selection,persos);
- while(continuer)
+ SDL_WaitEvent(&event);
+ switch(event.type)
{
- SDL_WaitEvent(&event);
- switch(event.type)
- {
- case SDL_KEYDOWN:
+ case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:
case SDLK_a:
- delay=0;
- continuer = 0;
- if(clan==ENNEMI)
- {
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
- }
- else
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
- SDL_Flip (surfaces->Pecran);
- break;
- SELECTION_CIBLE()
- case SDLK_RETURN:
- case SDLK_f:
- if(type==POTION)
- soins=1000;
- else if(type==POTIONPLUS)
- soins=4000;
- if(clan==ENNEMI)
- {
- if(Bdegats==DEGATS)
- ennemis[selection].pv-=soins;
- else
- ennemis[selection].pv+=soins;
- if(ennemis[selection].pv<=0)
+ delay=0;
+ continuer = 0;
+ if(clan==ENNEMI)
{
- ennemis[selection].pv=0;
- ennemis[selection].etat=MORT;
- positions->Vpositionmort.x=positions->Vpositionennemis[selection].x+surfaces->Tennemi[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionennemis[selection].y+surfaces->Tennemi[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
}
- else if(ennemis[selection].pv>ennemis[selection].pvinitiaux)
- ennemis[selection].pv=ennemis[selection].pvinitiaux;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
- }
- else
- {
- if(Bdegats==DEGATS)
- persos[selection].pv-=soins;
else
- persos[selection].pv+=soins;
- if(persos[selection].pv<=0)
- {
- persos[selection].pv=0;
- persos[selection].etat=MORT;
- positions->Vpositionmort.x=positions->Vpositionpersos[selection].x+surfaces->Tperso[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionpersos[selection].y+surfaces->Tperso[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- }
- else if(persos[selection].pv>persos[selection].pvinitiaux)
- persos[selection].pv=persos[selection].pvinitiaux;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
- }
- if(Bdegats==DEGATS)
- Fafficherdegats (surfaces,positions,soins,clan,selection,persos);
- else
- Faffichersoins (surfaces,positions,soins,clan,selection,persos);
- if(clan==ENNEMI)
- {
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
SDL_Flip (surfaces->Pecran);
- }
- if (*Vtourallie==2)
- {
- *Vtourallie=0;
- inverse_boolean(*Vtour);
- }
- else
- {
- Fblitcoloredselection(surfaces,positions,*Vtourallie,persos);
- (*Vtourallie)++;
- }
- continuer=0;
- if(type==POTION)
- objets->potions--;
- else if(type==POTIONPLUS)
- objets->potionsplus--;
- break;
+ break;
+ SELECTION_CIBLE()
+ case SDLK_RETURN:
+ case SDLK_f:
+ if(type==POTION)
+ soins=1000;
+ else if(type==POTIONPLUS)
+ soins=4000;
+ if(clan==ENNEMI)
+ {
+ if(Bdegats==DEGATS)
+ ennemis[selection].pv-=soins;
+ else
+ ennemis[selection].pv+=soins;
+ if(ennemis[selection].pv<=0)
+ {
+ ennemis[selection].pv=0;
+ ennemis[selection].etat=MORT;
+ positions->Vpositionmort.x=positions->Vpositionennemis[selection].x+surfaces->Tennemi[selection]->w/2-surfaces->Pmort->w/2;
+ positions->Vpositionmort.y=positions->Vpositionennemis[selection].y+surfaces->Tennemi[selection]->h/2-surfaces->Pmort->h/2;
+ SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
+ }
+ else if(ennemis[selection].pv>ennemis[selection].pvinitiaux)
+ ennemis[selection].pv=ennemis[selection].pvinitiaux;
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
+ }
+ else
+ {
+ if(Bdegats==DEGATS)
+ persos[selection].pv-=soins;
+ else
+ persos[selection].pv+=soins;
+ if(persos[selection].pv<=0)
+ {
+ persos[selection].pv=0;
+ persos[selection].etat=MORT;
+ positions->Vpositionmort.x=positions->Vpositionpersos[selection].x+surfaces->Tperso[selection]->w/2-surfaces->Pmort->w/2;
+ positions->Vpositionmort.y=positions->Vpositionpersos[selection].y+surfaces->Tperso[selection]->h/2-surfaces->Pmort->h/2;
+ SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
+ }
+ else if(persos[selection].pv>persos[selection].pvinitiaux)
+ persos[selection].pv=persos[selection].pvinitiaux;
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
+ }
+ if(Bdegats==DEGATS)
+ Fafficherdegats (surfaces,positions,soins,clan,selection,persos);
+ else
+ Faffichersoins (surfaces,positions,soins,clan,selection,persos);
+ if(clan==ENNEMI)
+ {
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+ SDL_Flip (surfaces->Pecran);
+ }
+ continuer=0;
+ ret = ACTION_PERFORMED;
+ if(type==POTION)
+ objets->potions--;
+ else if(type==POTIONPLUS)
+ objets->potionsplus--;
+ break;
default:
- break;
+ break;
}
break;
- }
}
- if (delay)
- SDL_Delay(1000);
- SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
- SDL_Flip(surfaces->Pecran);
- return continuer;
}
+ if (delay)
+ SDL_Delay(1000);
+ SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
+ SDL_Flip(surfaces->Pecran);
+
+ return ret;
}
-int Fether(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type,int *Vtour)
+enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], int Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type)
{
+ enum action_state_t ret = ACTION_CANCELED;
+ int continuer=1;
+ SDL_Event event;
+ int delay=1;
+ int selection=0;
+ int soins=0;
+ int Bdegats=SOINS;
+ int clan=ALLIE;
+
+ (void) Vtourallie;
+
if(type==ETHER&&objets->ethers<=0)
- return 1;
+ return ACTION_ERROR;
else if(type==ETHERPLUS&&objets->ethersplus<=0)
- return 1;
- else
+ return ACTION_ERROR;
+
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions);
+ while(persos[selection].etat==MORT)
+ selection++;
+ Fchangercurseurpersos (surfaces,positions,selection,persos);
+ while(continuer)
{
- int continuer=1;
- SDL_Event event;
- int delay=1;
- int selection=0;
- int soins=0;
- int Bdegats=SOINS;
- int clan=ALLIE;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions);
- while(persos[selection].etat==MORT)
- selection++;
- Fchangercurseurpersos (surfaces,positions,selection,persos);
- while(continuer)
+ SDL_WaitEvent(&event);
+ switch(event.type)
{
- SDL_WaitEvent(&event);
- switch(event.type)
- {
- case SDL_KEYDOWN:
+ case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:
case SDLK_a:
- delay=0;
- continuer = 0;
- if(clan==ENNEMI)
- {
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
- }
- else
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
- SDL_Flip (surfaces->Pecran);
- break;
- SELECTION_CIBLE()
- case SDLK_RETURN:
- case SDLK_f:
- if(type==ETHER)
- soins=10;
- else if(type==ETHERPLUS)
- soins=40;
- if(clan==ENNEMI)
- {
- if(Bdegats==DEGATS)
- ennemis[selection].pm-=soins;
- else
- ennemis[selection].pm+=soins;
- if(ennemis[selection].pm<=0)
+ delay=0;
+ continuer = 0;
+ if(clan==ENNEMI)
{
- ennemis[selection].pm=0;
- ennemis[selection].etat=MORT;
- positions->Vpositionmort.x=positions->Vpositionennemis[selection].x+surfaces->Tennemi[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionennemis[selection].y+surfaces->Tennemi[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
}
- else if(ennemis[selection].pm>ennemis[selection].pminitiaux)
- ennemis[selection].pm=ennemis[selection].pminitiaux;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
- }
- else
- {
- if(Bdegats==DEGATS)
- persos[selection].pm-=soins;
else
- persos[selection].pm+=soins;
- if(persos[selection].pm<=0)
- {
- persos[selection].pm=0;
- persos[selection].etat=MORT;
- positions->Vpositionmort.x=positions->Vpositionpersos[selection].x+surfaces->Tperso[selection]->w/2-surfaces->Pmort->w/2;
- positions->Vpositionmort.y=positions->Vpositionpersos[selection].y+surfaces->Tperso[selection]->h/2-surfaces->Pmort->h/2;
- SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
- }
- else if(persos[selection].pm>persos[selection].pminitiaux)
- persos[selection].pm=persos[selection].pminitiaux;
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
- }
- if(Bdegats==DEGATS)
- Fafficherdegats (surfaces,positions,soins,clan,selection,persos);
- else
- Faffichersoins (surfaces,positions,soins,clan,selection,persos);
- if(clan==ENNEMI)
- {
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
SDL_Flip (surfaces->Pecran);
- }
- if (*Vtourallie==2)
- {
- *Vtourallie=0;
- inverse_boolean(*Vtour);
- }
- else
- {
- (*Vtourallie)++;
- Fblitcoloredselection(surfaces,positions,*Vtourallie,persos);
- }
- continuer=0;
- if(type==ETHER)
- objets->ethers--;
- else if(type==ETHERPLUS)
- objets->ethersplus--;
- break;
+ break;
+ SELECTION_CIBLE()
+ case SDLK_RETURN:
+ case SDLK_f:
+ if(type==ETHER)
+ soins=10;
+ else if(type==ETHERPLUS)
+ soins=40;
+ if(clan==ENNEMI)
+ {
+ if(Bdegats==DEGATS)
+ ennemis[selection].pm-=soins;
+ else
+ ennemis[selection].pm+=soins;
+ if(ennemis[selection].pm<=0)
+ {
+ ennemis[selection].pm=0;
+ ennemis[selection].etat=MORT;
+ positions->Vpositionmort.x=positions->Vpositionennemis[selection].x+surfaces->Tennemi[selection]->w/2-surfaces->Pmort->w/2;
+ positions->Vpositionmort.y=positions->Vpositionennemis[selection].y+surfaces->Tennemi[selection]->h/2-surfaces->Pmort->h/2;
+ SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
+ }
+ else if(ennemis[selection].pm>ennemis[selection].pminitiaux)
+ ennemis[selection].pm=ennemis[selection].pminitiaux;
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);
+ }
+ else
+ {
+ if(Bdegats==DEGATS)
+ persos[selection].pm-=soins;
+ else
+ persos[selection].pm+=soins;
+ if(persos[selection].pm<=0)
+ {
+ persos[selection].pm=0;
+ persos[selection].etat=MORT;
+ positions->Vpositionmort.x=positions->Vpositionpersos[selection].x+surfaces->Tperso[selection]->w/2-surfaces->Pmort->w/2;
+ positions->Vpositionmort.y=positions->Vpositionpersos[selection].y+surfaces->Tperso[selection]->h/2-surfaces->Pmort->h/2;
+ SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort);
+ }
+ else if(persos[selection].pm>persos[selection].pminitiaux)
+ persos[selection].pm=persos[selection].pminitiaux;
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);
+ }
+ if(Bdegats==DEGATS)
+ Fafficherdegats (surfaces,positions,soins,clan,selection,persos);
+ else
+ Faffichersoins (surfaces,positions,soins,clan,selection,persos);
+ if(clan==ENNEMI)
+ {
+ SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);
+ SDL_Flip (surfaces->Pecran);
+ }
+ continuer=0;
+ ret = ACTION_PERFORMED;
+ if(type==ETHER)
+ objets->ethers--;
+ else if(type==ETHERPLUS)
+ objets->ethersplus--;
+ break;
default:
- break;
+ break;
}
break;
- }
}
- if (delay)
- SDL_Delay(1000);
- SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
- SDL_Flip(surfaces->Pecran);
- return continuer;
}
+ if (delay)
+ SDL_Delay(1000);
+ SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats);
+ SDL_Flip(surfaces->Pecran);
+
+ return ret;
}