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-rw-r--r--competences.c68
1 files changed, 0 insertions, 68 deletions
diff --git a/competences.c b/competences.c
deleted file mode 100644
index 7acd8b9..0000000
--- a/competences.c
+++ /dev/null
@@ -1,68 +0,0 @@
-#include <stdlib.h>
-#include <stdio.h>
-#include <SDL/SDL.h>
-#include "structures.h"
-#include "constantes.h"
-#include "prototypes.h"
-
-void Fremplircompetencesennemis (ENNEMIS ennemis[],int Vnbennemis)
-{
- int i, y;
- unsigned int sensibilite;
- unsigned int max = 8, min = 0;
-
- for (i=0;i<=Vnbennemis;i++)
- {
- if(ennemis[i].classe==GUERRIER_GOBELIN)
- {
- ennemis[i].force = 15;
- ennemis[i].magie = 0;
- ennemis[i].defense = 10;
- ennemis[i].defensemagique = 5;
- ennemis[i].pv = 1000;
- ennemis[i].pm = 0;
- ennemis[i].pminitiaux = 0;
- ennemis[i].pvinitiaux = 1000;
- ennemis[i].etat = VIE;
- for (y=0;y<4;y++)
- {
- sensibilite = (rand() % (max - min + 1)) + min;
- if (sensibilite == SENSIBILITE)
- {
- ennemis[i].sensibilite[y] = ACTIVE;
- ennemis[i].resistance[y] = DESACTIVE;
- ennemis[i].invulnerabilite[y] = DESACTIVE;
- ennemis[i].absorbtion[y] = DESACTIVE;
- }
- else if (sensibilite == RESISTANCE)
- {
- ennemis[i].resistance[y] = ACTIVE;
- ennemis[i].sensibilite[y] = DESACTIVE;
- ennemis[i].invulnerabilite[y] = DESACTIVE;
- ennemis[i].absorbtion[y] = DESACTIVE;
- }
- else if (sensibilite == INVULNERABILITE)
- {
- ennemis[i].resistance[y] = DESACTIVE;
- ennemis[i].sensibilite[y] = DESACTIVE;
- ennemis[i].invulnerabilite[y] = ACTIVE;
- ennemis[i].absorbtion[y] = DESACTIVE;
- }
- else if (sensibilite == ABSORBTION)
- {
- ennemis[i].sensibilite[y] = DESACTIVE;
- ennemis[i].resistance[y] = DESACTIVE;
- ennemis[i].invulnerabilite[y] = DESACTIVE;
- ennemis[i].absorbtion[y] = ACTIVE;
- }
- else
- {
- ennemis[i].sensibilite[y] = DESACTIVE;
- ennemis[i].resistance[y] = DESACTIVE;
- ennemis[i].invulnerabilite[y] = DESACTIVE;
- ennemis[i].absorbtion[y] = DESACTIVE;
- }
- }
- }
- }
-}