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-rw-r--r--constantes.h157
1 files changed, 3 insertions, 154 deletions
diff --git a/constantes.h b/constantes.h
index 7e8a897..36fdf6d 100644
--- a/constantes.h
+++ b/constantes.h
@@ -1,8 +1,10 @@
#ifndef CONSTANTES_H
#define CONSTANTES_H
+
#define JOUER 0
#define OPTIONS 1
#define QUITTER 2
+
#define XWIN 1024
#define YWIN 768
@@ -10,11 +12,8 @@ enum character_class_t {
CLASS_INVAL = -1,
CLASS_PALADIN,
-#define PALADIN CLASS_PALADIN
CLASS_PRIEST,
-#define PRETRE CLASS_PRIEST
CLASS_THIEF,
-#define VOLEUR CLASS_THIEF
/* XXX add new ally classes here
* ->
*/
@@ -22,7 +21,6 @@ enum character_class_t {
CLASS_ALLY_CNT,
CLASS_WARRIOR_GOBELIN = CLASS_ALLY_CNT,
-#define GUERRIER_GOBELIN CLASS_WARRIOR_GOBELIN
/* XXX add new enemy classes here
* ->
*/
@@ -31,32 +29,19 @@ enum character_class_t {
CLASS_ENEMY_CNT = CLASS_CNT - CLASS_ALLY_CNT,
};
-#define VIE 1
#define MORT 0
-//type de sort
-
enum element_t {
ELEMENT_FIRE,
-#define FEU ELEMENT_FIRE
ELEMENT_ICE,
-#define GLACE ELEMENT_ICE
ELEMENT_WATER,
-#define EAU ELEMENT_WATER
ELEMENT_THUNDER,
-#define TONNERRE ELEMENT_THUNDER
ELEMENT_COUNT,
ELEMENT_NONE = ELEMENT_COUNT,
-#define NON_ELEMENTAIRE ELEMENT_NONE
-#define CHOC ELEMENT_NONE
};
-
-#define SOIN 0
-
-//caractéristiques
enum affinity_t {
AFFINITY_ABSORPTION,
AFFINITY_INVULNERABILITY,
@@ -66,36 +51,18 @@ enum affinity_t {
AFFINITY_COUNT,
};
-#define SENSIBILITE 1
-#define RESISTANCE 2
-#define INVULNERABILITE 3
-#define ABSORBTION 4
-
-//active / desactivé
-#define ACTIVE 1
-#define DESACTIVE 0
-
-#define ATTAQUE 0
-#define MAGIE_BLANCHE 1
-#define MAGIE_NOIRE 2
-#define TECHNIQUES 3
-#define OBJETS 4
#define POTION 0
#define ETHER 1
#define POTIONPLUS 2
#define ETHERPLUS 3
-#define ACTIONS 5
-#define DEGATS 0
-#define SOINS 1
+
#define ALLIE 1
#define ENNEMI 0
enum damages_type_t {
DAMAGES_PHYSICAL,
-#define TYPE_ATTAQUE DAMAGES_PHYSICAL
DAMAGES_MAGICAL,
-#define TYPE_MAGIE DAMAGES_MAGICAL
};
enum action_state_t {
@@ -106,130 +73,12 @@ enum action_state_t {
ACTION_COUNT,
};
-#define SELECTION(nb,nb2) if (selection == nb)\
- {\
- if(nb2==ALLIE)\
- {\
- positions->Vpositioncurseurallies.x = positions->Vpositionpersos[nb].x + 20 + surfaces->Tperso[nb]->w;\
- positions->Vpositioncurseurallies.y = positions->Vpositionpersos[nb].y + surfaces->Tperso[nb]->h/2 - surfaces->Pcurseurallies->h/2;\
- SDL_BlitSurface (surfaces->Pcurseurallies,NULL,surfaces->Pecran,&positions->Vpositioncurseurallies);\
- }\
- else\
- {\
- SDL_BlitSurface (surfaces->Pcadrecible,NULL,surfaces->Pecran,&positions->Vpositioncadrecible);\
- positions->Vpositioncurseurennemis.x=positions->Vpositionennemis[nb].x-20-surfaces->Pcurseurennemis->w;\
- positions->Vpositioncurseurennemis.y=positions->Vpositionennemis[nb].y+surfaces->Tennemi[nb]->h/2 - surfaces->Pcurseurennemis->h/2;\
- SDL_BlitSurface (surfaces->Pcurseurennemis,NULL,surfaces->Pecran,&positions->Vpositioncurseurennemis);\
- }\
- }
-#define ECRIRE(texte,id)sprintf(chaine[id],texte);\
- surfaces->Pnomactions[id]=TTF_RenderText_Blended(police,chaine[id],couleur);\
- SDL_BlitSurface (surfaces->Pnomactions[id],NULL,surfaces->Pecran,&positions->Vpositionnomactions[id]);
-
//map
#define SOL 0
#define MUR 1
#define COFFRE 2
#define GUS 3
-
-
-#define SELECTION_CIBLE() \
- case SDLK_RIGHT:\
-case SDLK_l: \
-if(clan==ALLIE)\
-{\
- selection=0;\
- while(!enemy->chrs[selection].alive) \
- selection++;\
- inverse_boolean(clan);\
- update_selected_target (surfaces,positions, &enemy->chrs[selection]);\
- SDL_Flip(surfaces->Pecran); \
-}\
-break;\
-case SDLK_LEFT:\
-case SDLK_h: \
-if(clan==ENNEMI)\
-{\
- SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);\
- selection=0;\
- while (!ally->chrs[selection].alive)\
- selection++;\
- inverse_boolean(clan);\
- update_selected_target(surfaces,positions, &ally->chrs[selection]);\
- SDL_Flip(surfaces->Pecran); \
-}\
-break;\
-case SDLK_UP:\
-case SDLK_k: \
-if(clan==ENNEMI)\
-{\
- if (selection!=0)\
- selection--;\
- else\
- selection = enemy->chr_cnt;\
- while(!enemy->chrs[selection].alive) \
- {\
- if(selection!=0)\
- selection--;\
- else\
- selection = enemy->chr_cnt;\
- }\
- update_selected_target (surfaces,positions, &enemy->chrs[selection]);\
- SDL_Flip(surfaces->Pecran); \
-}\
-else\
-{\
- if (selection!=0)\
- selection--;\
- else\
- selection=2;\
- while (!ally->chrs[selection].alive)\
- {\
- if(selection!=0)\
- selection--;\
- else\
- selection=2;\
- }\
- update_selected_target(surfaces,positions, &ally->chrs[selection]); \
- SDL_Flip(surfaces->Pecran); \
-}\
-break;\
-case SDLK_DOWN:\
-case SDLK_j:\
-if(clan==ENNEMI)\
-{\
- if (selection != enemy->chr_cnt)\
- selection++;\
- else\
- selection=0;\
- while(!enemy->chrs[selection].alive) { \
- if(selection != enemy->chr_cnt) \
- selection++;\
- else\
- selection=0;\
- }\
- update_selected_target(surfaces,positions, &enemy->chrs[selection]); \
- SDL_Flip(surfaces->Pecran); \
-}\
-else\
-{\
- if(selection!=2)\
- selection++;\
- else\
- selection=0;\
- while (!ally->chrs[selection].alive) \
- {\
- if(selection!=2)\
- selection++;\
- else\
- selection=0;\
- }\
- update_selected_target(surfaces,positions, &ally->chrs[selection]); \
- SDL_Flip(surfaces->Pecran); \
-}\
-break;
-
#define countof(_array) ((int)(sizeof((_array)) / sizeof((_array)[0])))
#include <stdbool.h>