diff options
Diffstat (limited to 'constantes.h')
| -rw-r--r-- | constantes.h | 180 | 
1 files changed, 92 insertions, 88 deletions
| diff --git a/constantes.h b/constantes.h index 415074b..1b46e77 100644 --- a/constantes.h +++ b/constantes.h @@ -49,7 +49,6 @@  #define TYPE_ATTAQUE 0  #define TYPE_MAGIE 1 -  #define SELECTION(nb,nb2)   if (selection == nb)\                          {\                              if(nb2==ALLIE)\ @@ -78,92 +77,97 @@ -#define SELECTION_CIBLE()       case SDLK_RIGHT:\ -                                if(clan==ALLIE)\ -                                {\ -                                    selection=0;\ -                                    while(ennemis[selection].etat==MORT)\ -                                        selection++;\ -                                    inverse(&clan);\ -                                    SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);\ -                                    Fchangercurseurennemis (surfaces,positions,selection,ennemis);\ -                                }\ -                                break;\ -                                case SDLK_LEFT:\ -                                if(clan==ENNEMI)\ -                                {\ -                                    SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);\ -                                    selection=0;\ -                                    while(persos[selection].etat==MORT)\ -                                        selection++;\ -                                    inverse(&clan);\ -                                    SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);\ -                                    Fchangercurseurpersos(surfaces,positions,selection,persos);\ -                                }\ -                                break;\ -                                case SDLK_UP:\ -                                if(clan==ENNEMI)\ -                                {\ -                                    if (selection!=0)\ -                                        selection--;\ -                                    else\ -                                        selection=Vnbennemis;\ -                                    while(ennemis[selection].etat==MORT)\ -                                    {\ -                                        if(selection!=0)\ -                                            selection--;\ -                                        else\ -                                            selection=Vnbennemis;\ -                                    }\ -                                    Fchangercurseurennemis (surfaces,positions,selection,ennemis);\ -                                }\ -                                else\ -                                {\ -                                    if (selection!=0)\ -                                        selection--;\ -                                    else\ -                                        selection=2;\ -                                    while(persos[selection].etat==MORT)\ -                                    {\ -                                        if(selection!=0)\ -                                            selection--;\ -                                        else\ -                                            selection=2;\ -                                    }\ -                                    Fchangercurseurpersos(surfaces,positions,selection,ennemis);\ -                                }\ -                                break;\ -                                case SDLK_DOWN:\ -                                if(clan==ENNEMI)\ -                                {\ -                                    if(selection!=Vnbennemis)\ -                                        selection++;\ -                                    else\ -                                        selection=0;\ -                                    while(ennemis[selection].etat==MORT)\ -                                    {\ -                                        if(selection!=Vnbennemis)\ -                                            selection++;\ -                                        else\ -                                            selection=0;\ -                                    }\ -                                    Fchangercurseurennemis(surfaces,positions,selection,ennemis);\ -                                }\ -                                else\ -                                {\ -                                    if(selection!=2)\ -                                        selection++;\ -                                    else\ -                                        selection=0;\ -                                    while(persos[selection].etat==MORT)\ -                                    {\ -                                        if(selection!=2)\ -                                            selection++;\ -                                        else\ -                                            selection=0;\ -                                    }\ -                                    Fchangercurseurpersos(surfaces,positions,selection,ennemis);\ -                                }\ -                                break; +#define SELECTION_CIBLE() \ +    case SDLK_RIGHT:\ +case SDLK_l: \ +if(clan==ALLIE)\ +{\ +    selection=0;\ +    while(ennemis[selection].etat==MORT)\ +    selection++;\ +    inverse(&clan);\ +    SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);\ +    Fchangercurseurennemis (surfaces,positions,selection,ennemis);\ +}\ +break;\ +case SDLK_LEFT:\ +case SDLK_h: \ +if(clan==ENNEMI)\ +{\ +    SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);\ +    selection=0;\ +    while(persos[selection].etat==MORT)\ +    selection++;\ +    inverse(&clan);\ +    SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);\ +    Fchangercurseurpersos(surfaces,positions,selection,persos);\ +}\ +break;\ +case SDLK_UP:\ +case SDLK_k: \ +if(clan==ENNEMI)\ +{\ +    if (selection!=0)\ +    selection--;\ +    else\ +    selection=Vnbennemis;\ +    while(ennemis[selection].etat==MORT)\ +    {\ +        if(selection!=0)\ +        selection--;\ +        else\ +        selection=Vnbennemis;\ +    }\ +    Fchangercurseurennemis (surfaces,positions,selection,ennemis);\ +}\ +else\ +{\ +    if (selection!=0)\ +    selection--;\ +    else\ +    selection=2;\ +    while(persos[selection].etat==MORT)\ +    {\ +        if(selection!=0)\ +        selection--;\ +        else\ +        selection=2;\ +    }\ +    Fchangercurseurpersos(surfaces,positions,selection,ennemis);\ +}\ +break;\ +case SDLK_DOWN:\ +case SDLK_j:\ +if(clan==ENNEMI)\ +{\ +    if(selection!=Vnbennemis)\ +    selection++;\ +    else\ +    selection=0;\ +    while(ennemis[selection].etat==MORT)\ +    {\ +        if(selection!=Vnbennemis)\ +        selection++;\ +        else\ +        selection=0;\ +    }\ +    Fchangercurseurennemis(surfaces,positions,selection,ennemis);\ +}\ +else\ +{\ +    if(selection!=2)\ +    selection++;\ +    else\ +    selection=0;\ +    while(persos[selection].etat==MORT)\ +    {\ +        if(selection!=2)\ +        selection++;\ +        else\ +        selection=0;\ +    }\ +    Fchangercurseurpersos(surfaces,positions,selection,ennemis);\ +}\ +break;  #endif | 
