diff options
Diffstat (limited to 'jouer.c')
-rw-r--r-- | jouer.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -5,16 +5,16 @@ #include "constantes.h" #include "prototypes.h" -static inline void highlight_current_character(struct team_t *ally, int character_idx) +static inline void highlight_current_character(struct team_t *team, int character_idx) { - struct character_t *chr = &ally->chrs[character_idx]; + struct character_t *chr = &team->chrs[character_idx]; chr->surf = chr->red_surf; } -static inline void unhighlight_prev_character(struct team_t *ally, int character_idx) +static inline void unhighlight_prev_character(struct team_t *team, int character_idx) { - struct character_t *chr = &ally->chrs[character_idx]; + struct character_t *chr = &team->chrs[character_idx]; chr->surf = chr->def_surf; } @@ -117,9 +117,9 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMI highlight_current_character(ally, Vtourallie); } - blit_ally_team(surfaces,positions, ally); // on blit les persos sur l'ecran Fblitterennemis(surfaces,positions,ennemis,Vnbennemis); // idem pour les ennemis + blit_team(surfaces, ally); while (continuer) { @@ -180,7 +180,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMI if (actionp && (*actionp)(surfaces,positions, ally, Vtourallie,ennemis,Vnbennemis) == ACTION_PERFORMED) { update_current_character(ally, &Vtourallie, (bool *)&Vtour); - blit_ally_team(surfaces, positions, ally); + blit_team(surfaces, ally); } } break; |