diff options
Diffstat (limited to 'prototypes.h')
-rw-r--r-- | prototypes.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/prototypes.h b/prototypes.h index b871365..d377fdf 100644 --- a/prototypes.h +++ b/prototypes.h @@ -25,8 +25,8 @@ enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *posi enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy); enum action_state_t Fmagieelement (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, enum element_t); enum action_state_t Fmagiesoin (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy); -enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy,OBJET *objets,int type); -enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy,OBJET *objets,int type); +enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, int type); +enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, int type); int compute_damages(const struct character_t *src, const struct character_t *target, enum damages_type_t, enum element_t); int compute_cure(const struct character_t *src, const struct character_t *target); @@ -40,7 +40,7 @@ void cure_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct character_t *); void Fblitteractivedesactive (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); void blit_character_affinities(SURFACES *, POSITIONS *, const struct character_t *); -void Fchangeractionselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions,int type,OBJET *objets); +void Fchangeractionselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions,int type); void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *); void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *); void Fremplirobjets(OBJET *objets); |