Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-07 | use a team / character model instead of an array of personnages | Olivier Gayot | |
Signed-off-by: Olivier Gayot <duskcoder@gmail.com> | |||
2015-01-07 | replaced function inverse() by macro | Olivier Gayot | |
There was multiple problems with this function: void inverse(int *bool); First, we use "bool", which is actually a standard type, as the identifier. Then, we cannot pass different types to the function without cast. Then, inverse is not a meaninful name. At last, we have to pass the address of the variable we want to inverse. Fixed all these points by replacing the function by a macro : #define inverse_boolean(_b) /* impl */ Signed-off-by: Olivier Gayot <duskcoder@gmail.com> | |||
2014-10-26 | game: remove useless checks | Olivier Gayot | |
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com> | |||
2014-10-26 | game: Add a buildable version of the agme | Olivier Gayot | |
Signed-off-by: Olivier Gayot <duskcoder@gmail.com> |