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2015-01-08fix invalid write in new_enemy_team and in FjouerOlivier Gayot
in the function `new_enemy_team()', we used to loop through the enemies while the incrementer is less or equal to the count. However, since there are `count' elements, we need to stop the loop when the incrementer gets equal to `count' the same bug is present in `Fjouer()' when checking if the player wins. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08handle the selection of a target in a generic way.Olivier Gayot
we do not split the code of the selection of a target anymore. Each action now does a very simple thing and as much efficiently as possible. every old function that are not used anymore have been removed. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08fix: the game stopped when we cancelled a root actinOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use a generic way to navigate through entriesOlivier Gayot
entries are actually any action or subaction that can be performed. Attack, White Magic and so on are root actions. Fire, Ice X are subactions of Black Magic. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use the objects assigned to the teams instead of a common arrayOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use the new enemy team instead of the old array of ENEMIESOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07added the current user to the team structureOlivier Gayot
the current character is generated randomly at the initialization of the team. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07make team blitting and characters highlighting genericOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07generate the affinities during the creation of the charactersOlivier Gayot
do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix invalid blit positionOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07use a team / character model instead of an array of personnagesOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07clean the code and fix bugsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07do not pass a pointer to standard type when a copy is possibleOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07fixed invalid usage of = instead of ==Olivier Gayot
thanks to compiler, we wre able to detect an usage of operator= instead of operator== which leads to undefined behaviour in the program. fixed ty replacing it by operator== Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07fixed some compilation warningsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07handle default cases in switchesOlivier Gayot
since gcc produces warnings when default cases are not handled, make it happy. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: added vim key bindings to UP/DOWN/LEFT/RIGHTOlivier Gayot
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: converted source files from iso-8859 to UTF-8Olivier Gayot
Accents in the content of certain files made them react as binary files. Fixed by converting them to Unicode. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: remove useless checksOlivier Gayot
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: Add a buildable version of the agmeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>