Age | Commit message (Collapse) | Author |
|
the current character is generated randomly at the initialization of the
team.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
we can now pass any team and it will be generated.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
do not differenciate between the players and the enemies as well
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
There is no need to reopen the bitmap files each time we need a new
paladin or priest or whatever. Instead, just load them at startup and
them make them point to the good destination.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
since gcc produces warnings when default cases are not handled, make it
happy.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
h/j/k/l are mapped to behave like arrow keys so that the navigation is
easier in the menus.
F and A are respectiverly used to validate and cancel as well.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Accents in the content of certain files made them react as binary files.
Fixed by converting them to Unicode.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
it is safe to pass a null pointer to SDL_FreeSurface()
BTW: change the format of the files from dos to unix
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|
|
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
|