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path: root/menuchoixpersos.c
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2015-01-09select a target using a structure instead of an indexOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08initialize the items (aka objects) of the teamsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08removed unused deprecated constantsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08fix invalid write in new_enemy_team and in FjouerOlivier Gayot
in the function `new_enemy_team()', we used to loop through the enemies while the incrementer is less or equal to the count. However, since there are `count' elements, we need to stop the loop when the incrementer gets equal to `count' the same bug is present in `Fjouer()' when checking if the player wins. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08added the cursor and its position to a characterOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use the new enemy team instead of the old array of ENEMIESOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07added the current user to the team structureOlivier Gayot
the current character is generated randomly at the initialization of the team. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07generate a team of CPU controlled playersOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07the generation of the team is now genericOlivier Gayot
we can now pass any team and it will be generated. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07generate the affinities during the creation of the charactersOlivier Gayot
do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07add the warrior gobelin as a real classOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07use a team / character model instead of an array of personnagesOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07do not duplicate surfaces but make them point to each otherOlivier Gayot
There is no need to reopen the bitmap files each time we need a new paladin or priest or whatever. Instead, just load them at startup and them make them point to the good destination. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07simplify the code of menuchoixpersosOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix use of uninitialized variable in FmenuchoixpersosOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07fixed some compilation warningsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07handle default cases in switchesOlivier Gayot
since gcc produces warnings when default cases are not handled, make it happy. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: added vim key bindings to UP/DOWN/LEFT/RIGHTOlivier Gayot
h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07game: converted source files from iso-8859 to UTF-8Olivier Gayot
Accents in the content of certain files made them react as binary files. Fixed by converting them to Unicode. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: fix segmentation fault whenever the game startsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: remove useless checksOlivier Gayot
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: Add a buildable version of the agmeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>