Age | Commit message (Collapse) | Author |
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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for now on, the cast only cures poison
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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physical and magical damages are divided by 2 when a character is on
defensive state.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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this cast deals non elemental magic damages to every opponent
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Choc only damages one target.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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we can specify who are the targets of an action by setting the field
entry->action.target
it can be a combination of one or more specifiers, such as:
one team
an eneny
self
everyone
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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we do not split the code of the selection of a target anymore.
Each action now does a very simple thing and as much efficiently as
possible.
every old function that are not used anymore have been removed.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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entries are actually any action or subaction that can be performed.
Attack, White Magic and so on are root actions.
Fire, Ice X are subactions of Black Magic.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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