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path: root/structures.h
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2015-01-10cleaned the initialization / shutdown a littleOlivier Gayot
The initialized surfaces are converted to display format so that they are ready for fastblit. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08add new pointers to screen and backgroundOlivier Gayot
make the old ones (Pfondjeu and Pecran) deprecated but keep them so the code continues working properly. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08use a generic way to navigate through entriesOlivier Gayot
entries are actually any action or subaction that can be performed. Attack, White Magic and so on are root actions. Fire, Ice X are subactions of Black Magic. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-08improve code and fix numerous bugsOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07add the warrior gobelin as a real classOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07use a team / character model instead of an array of personnagesOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07store red surfacesOlivier Gayot
at the initialization, red surfaces are generated Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2015-01-07Fix use of uninitialized variable in FmenuchoixpersosOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: remove useless checksOlivier Gayot
it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
2014-10-26game: Add a buildable version of the agmeOlivier Gayot
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>