From f290b8cd7e40ed8688175fba312697f7da96a34e Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Sun, 26 Oct 2014 18:15:21 +0000 Subject: game: Add a buildable version of the agme Signed-off-by: Olivier Gayot --- constantes.h | 169 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 169 insertions(+) create mode 100644 constantes.h (limited to 'constantes.h') diff --git a/constantes.h b/constantes.h new file mode 100644 index 0000000..9607c66 --- /dev/null +++ b/constantes.h @@ -0,0 +1,169 @@ +#ifndef CONSTANTES_H +#define CONSTANTES_H +#define JOUER 0 +#define OPTIONS 1 +#define QUITTER 2 +#define XWIN 1024 +#define YWIN 768 +#define PALADIN 0 +#define PRETRE 1 +#define VOLEUR 2 +#define GUERRIER_GOBELIN 10 +#define VIE 1 +#define MORT 0 + +//type de sort +#define FEU 0 +#define GLACE 1 +#define EAU 2 +#define TONNERRE 3 +#define CHOC 4 +#define NON_ELEMENTAIRE 4 +#define SOIN 0 + +//caractéristiques +#define SENSIBILITE 1 +#define RESISTANCE 2 +#define INVULNERABILITE 3 +#define ABSORBTION 4 + +//active / desactivé +#define ACTIVE 1 +#define DESACTIVE 0 + + +#define ATTAQUE 0 +#define MAGIE_BLANCHE 1 +#define MAGIE_NOIRE 2 +#define TECHNIQUES 3 +#define OBJETS 4 +#define POTION 0 +#define ETHER 1 +#define POTIONPLUS 2 +#define ETHERPLUS 3 +#define ACTIONS 5 +#define DEGATS 0 +#define SOINS 1 +#define ALLIE 1 +#define ENNEMI 0 +#define TYPE_ATTAQUE 0 +#define TYPE_MAGIE 1 + + +#define SELECTION(nb,nb2) if (selection == nb)\ + {\ + if(nb2==ALLIE)\ + {\ + positions->Vpositioncurseurallies.x = positions->Vpositionpersos[nb].x + 20 + surfaces->Tperso[nb]->w;\ + positions->Vpositioncurseurallies.y = positions->Vpositionpersos[nb].y + surfaces->Tperso[nb]->h/2 - surfaces->Pcurseurallies->h/2;\ + SDL_BlitSurface (surfaces->Pcurseurallies,NULL,surfaces->Pecran,&positions->Vpositioncurseurallies);\ + }\ + else\ + {\ + SDL_BlitSurface (surfaces->Pcadrecible,NULL,surfaces->Pecran,&positions->Vpositioncadrecible);\ + positions->Vpositioncurseurennemis.x=positions->Vpositionennemis[nb].x-20-surfaces->Pcurseurennemis->w;\ + positions->Vpositioncurseurennemis.y=positions->Vpositionennemis[nb].y+surfaces->Tennemi[nb]->h/2 - surfaces->Pcurseurennemis->h/2;\ + SDL_BlitSurface (surfaces->Pcurseurennemis,NULL,surfaces->Pecran,&positions->Vpositioncurseurennemis);\ + }\ + } +#define ECRIRE(texte,id)sprintf(chaine[id],texte);\ + surfaces->Pnomactions[id]=TTF_RenderText_Blended(police,chaine[id],couleur);\ + SDL_BlitSurface (surfaces->Pnomactions[id],NULL,surfaces->Pecran,&positions->Vpositionnomactions[id]); + +//map +#define SOL 0 +#define MUR 1 +#define COFFRE 2 +#define GUS 3 + + + +#define SELECTION_CIBLE() case SDLK_RIGHT:\ + if(clan==ALLIE)\ + {\ + selection=0;\ + while(ennemis[selection].etat==MORT)\ + selection++;\ + inverse(&clan);\ + SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncurseurallies,surfaces->Pecran,&positions->Vpositioncurseurallies);\ + Fchangercurseurennemis (surfaces,positions,selection,ennemis);\ + }\ + break;\ + case SDLK_LEFT:\ + if(clan==ENNEMI)\ + {\ + SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadrecible,surfaces->Pecran,&positions->Vpositioncadrecible);\ + selection=0;\ + while(persos[selection].etat==MORT)\ + selection++;\ + inverse(&clan);\ + SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositioncurseurennemis,surfaces->Pecran,&positions->Vpositioncurseurennemis);\ + Fchangercurseurpersos(surfaces,positions,selection,persos);\ + }\ + break;\ + case SDLK_UP:\ + if(clan==ENNEMI)\ + {\ + if (selection!=0)\ + selection--;\ + else\ + selection=Vnbennemis;\ + while(ennemis[selection].etat==MORT)\ + {\ + if(selection!=0)\ + selection--;\ + else\ + selection=Vnbennemis;\ + }\ + Fchangercurseurennemis (surfaces,positions,selection,ennemis);\ + }\ + else\ + {\ + if (selection!=0)\ + selection--;\ + else\ + selection=2;\ + while(persos[selection].etat==MORT)\ + {\ + if(selection!=0)\ + selection--;\ + else\ + selection=2;\ + }\ + Fchangercurseurpersos(surfaces,positions,selection,ennemis);\ + }\ + break;\ + case SDLK_DOWN:\ + if(clan==ENNEMI)\ + {\ + if(selection!=Vnbennemis)\ + selection++;\ + else\ + selection=0;\ + while(ennemis[selection].etat==MORT)\ + {\ + if(selection!=Vnbennemis)\ + selection++;\ + else\ + selection=0;\ + }\ + Fchangercurseurennemis(surfaces,positions,selection,ennemis);\ + }\ + else\ + {\ + if(selection!=2)\ + selection++;\ + else\ + selection=0;\ + while(persos[selection].etat==MORT)\ + {\ + if(selection!=2)\ + selection++;\ + else\ + selection=0;\ + }\ + Fchangercurseurpersos(surfaces,positions,selection,ennemis);\ + }\ + break; + +#endif -- cgit v1.2.3