From e816f16a5007798968f4c9003b3159a45485e88f Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Sun, 26 Oct 2014 18:20:28 +0000 Subject: game: remove useless checks it is safe to pass a null pointer to SDL_FreeSurface() BTW: change the format of the files from dos to unix Signed-off-by: Olivier Gayot --- ia.c | 132 +++++++++++++++++++++++++++++++++---------------------------------- 1 file changed, 66 insertions(+), 66 deletions(-) (limited to 'ia.c') diff --git a/ia.c b/ia.c index cfd0bce..5e74f3c 100644 --- a/ia.c +++ b/ia.c @@ -1,66 +1,66 @@ -#include -#include -#include -#include "constantes.h" -#include "structures.h" -#include "prototypes.h" -#include - -void Factionennemi(int* Vtourennemi,SURFACES* surfaces,POSITIONS* positions, ENNEMIS ennemis[], PERSONNAGES persos[],int Vnbennemis,int*Vtour,int Vtourallie) -{ - int target,degats; - - target=Fchoosetargetallie(persos); - degats=Fgeneratedegats(persos, ennemis,*Vtourennemi,target); - persos[target].pv=persos[target].pv-degats; - do - { - if(*VtourennemiVpositionmort.x=positions->Vpositionpersos[target].x+surfaces->Tperso[target]->w/2-surfaces->Pmort->w/2; - positions->Vpositionmort.y=positions->Vpositionpersos[target].y+surfaces->Tperso[target]->h/2-surfaces->Pmort->h/2; - SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort); - } - Fafficherdegats(surfaces,positions,degats,ALLIE,target,persos); - SDL_Delay(1000); - SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats); - if(*Vtour==ALLIE) - Fblitcoloredselection(surfaces,positions,Vtourallie,persos); - SDL_Flip(surfaces->Pecran); -} - -int Fchoosetargetallie(PERSONNAGES persos[]) -{ - int min=0,max=2,target; - - do - { - target=(rand()%(max-min+1)+min); - }while(persos[target].etat==MORT); - return target; -} - -int Fgeneratedegats(PERSONNAGES persos[],ENNEMIS ennemis[],int Vtourennemi,int target) -{ - int degats,taux,min,max; - - degats=ennemis[Vtourennemi].force*60-persos[target].defense*50; - taux=degats/4; - min=degats-taux; - max=degats+taux; - degats=(rand()%(max-min+1)+min); - if(degats<0) - degats=0; - - return degats; -} +#include +#include +#include +#include "constantes.h" +#include "structures.h" +#include "prototypes.h" +#include + +void Factionennemi(int* Vtourennemi,SURFACES* surfaces,POSITIONS* positions, ENNEMIS ennemis[], PERSONNAGES persos[],int Vnbennemis,int*Vtour,int Vtourallie) +{ + int target,degats; + + target=Fchoosetargetallie(persos); + degats=Fgeneratedegats(persos, ennemis,*Vtourennemi,target); + persos[target].pv=persos[target].pv-degats; + do + { + if(*VtourennemiVpositionmort.x=positions->Vpositionpersos[target].x+surfaces->Tperso[target]->w/2-surfaces->Pmort->w/2; + positions->Vpositionmort.y=positions->Vpositionpersos[target].y+surfaces->Tperso[target]->h/2-surfaces->Pmort->h/2; + SDL_BlitSurface(surfaces->Pmort,NULL,surfaces->Pecran,&positions->Vpositionmort); + } + Fafficherdegats(surfaces,positions,degats,ALLIE,target,persos); + SDL_Delay(1000); + SDL_BlitSurface(surfaces->Pfondjeu,&positions->Vpositiondegats,surfaces->Pecran,&positions->Vpositiondegats); + if(*Vtour==ALLIE) + Fblitcoloredselection(surfaces,positions,Vtourallie,persos); + SDL_Flip(surfaces->Pecran); +} + +int Fchoosetargetallie(PERSONNAGES persos[]) +{ + int min=0,max=2,target; + + do + { + target=(rand()%(max-min+1)+min); + }while(persos[target].etat==MORT); + return target; +} + +int Fgeneratedegats(PERSONNAGES persos[],ENNEMIS ennemis[],int Vtourennemi,int target) +{ + int degats,taux,min,max; + + degats=ennemis[Vtourennemi].force*60-persos[target].defense*50; + taux=degats/4; + min=degats-taux; + max=degats+taux; + degats=(rand()%(max-min+1)+min); + if(degats<0) + degats=0; + + return degats; +} -- cgit v1.2.3