From 92dc9315b9bb8576373b1f2325a049dd5490a9f6 Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Wed, 7 Jan 2015 23:06:43 +0100 Subject: generate the affinities during the creation of the characters do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot --- jouer.c | 1 - 1 file changed, 1 deletion(-) (limited to 'jouer.c') diff --git a/jouer.c b/jouer.c index b792f4f..802642a 100644 --- a/jouer.c +++ b/jouer.c @@ -120,7 +120,6 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, struct team_t *ally,ENNEMI blit_ally_team(surfaces,positions, ally); // on blit les persos sur l'ecran Fblitterennemis(surfaces,positions,ennemis,Vnbennemis); // idem pour les ennemis - Fremplircompetencesennemis(ennemis,Vnbennemis); // on initialise les pv, pm, exp, etc DES ENNEMIS while (continuer) { -- cgit v1.2.3