From f4dee994b5f9019d805328d1019b4456f6bb4b2d Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Wed, 7 Jan 2015 13:06:57 +0100 Subject: game: added vim key bindings to UP/DOWN/LEFT/RIGHT h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot --- jouer.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'jouer.c') diff --git a/jouer.c b/jouer.c index 066fce8..0b7641a 100644 --- a/jouer.c +++ b/jouer.c @@ -57,12 +57,14 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[],ENNEM switch(event.key.keysym.unicode) { case SDLK_ESCAPE: + case SDLK_a: continuer=0; break; } switch (event.key.keysym.sym) { case SDLK_UP: + case SDLK_k: if (selection!=0) selection--; else @@ -71,6 +73,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[],ENNEM Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,ACTIONS,NULL); break; case SDLK_DOWN: + case SDLK_j: if (selection!=nbactions-1) selection++; else @@ -79,6 +82,7 @@ int Fjouer (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[],ENNEM Fchangeractionselectionnee(surfaces,positions,selection,page,nbactions,ACTIONS,NULL); break; case SDLK_RETURN: + case SDLK_f: if(selection==ATTAQUE) Fattaquer(surfaces,positions,persos,&Vtourallie,ennemis,Vnbennemis,&Vtour); else if(selection==MAGIE_BLANCHE) -- cgit v1.2.3