From f4dee994b5f9019d805328d1019b4456f6bb4b2d Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Wed, 7 Jan 2015 13:06:57 +0100 Subject: game: added vim key bindings to UP/DOWN/LEFT/RIGHT h/j/k/l are mapped to behave like arrow keys so that the navigation is easier in the menus. F and A are respectiverly used to validate and cancel as well. Signed-off-by: Olivier Gayot --- magies.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'magies.c') diff --git a/magies.c b/magies.c index 35d2b00..8d0460d 100644 --- a/magies.c +++ b/magies.c @@ -30,6 +30,7 @@ int Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], switch (event.key.keysym.sym) { case SDLK_ESCAPE: + case SDLK_a: continuer = 0; if(clan==ENNEMI) { @@ -42,6 +43,7 @@ int Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[], break; SELECTION_CIBLE() case SDLK_RETURN: + case SDLK_f: continuer=0; max=Fcalculerdegats(persos,Vtourallie,&min,ennemis,selection,clan,TYPE_MAGIE); degats=(rand()%(max-min+1))+min; @@ -151,6 +153,7 @@ int Fmagiesoin(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int switch(event.key.keysym.sym) { case SDLK_ESCAPE: + case SDLK_a: continuer = 0; if(clan==ENNEMI) { @@ -163,6 +166,7 @@ int Fmagiesoin(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int break; SELECTION_CIBLE() case SDLK_RETURN: + case SDLK_f: max=Fcalculersoins(persos,Vtourallie,&min,ennemis,selection); soins=(rand()%(max-min+1))+min; if(soins<0) -- cgit v1.2.3