From 1f9c71b49eeef9cd05b542515c06200b4a25f693 Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Thu, 8 Jan 2015 15:04:26 +0100 Subject: use a generic way to navigate through entries entries are actually any action or subaction that can be performed. Attack, White Magic and so on are root actions. Fire, Ice X are subactions of Black Magic. Signed-off-by: Olivier Gayot --- prototypes.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'prototypes.h') diff --git a/prototypes.h b/prototypes.h index d377fdf..a33c4ea 100644 --- a/prototypes.h +++ b/prototypes.h @@ -3,6 +3,7 @@ #include "constantes.h" #include "players.h" +#include "entry.h" void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions); void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions); @@ -19,14 +20,14 @@ void Fdechargerimages (SURFACES *surfaces); void Finitialiserpositions (POSITIONS *positions, SURFACES *surfaces); /* actions */ -enum action_state_t Fattaquer (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy); +enum action_state_t Fattaquer (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data); enum action_state_t Fselectionnermagienoire (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy); enum action_state_t Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy); enum action_state_t Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy); -enum action_state_t Fmagieelement (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, enum element_t); -enum action_state_t Fmagiesoin (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy); -enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, int type); -enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, int type); +enum action_state_t Fmagieelement (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data); +enum action_state_t Fmagiesoin (SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data); +enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data); +enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data); int compute_damages(const struct character_t *src, const struct character_t *target, enum damages_type_t, enum element_t); int compute_cure(const struct character_t *src, const struct character_t *target); @@ -40,6 +41,7 @@ void cure_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct character_t *); void Fblitteractivedesactive (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); void blit_character_affinities(SURFACES *, POSITIONS *, const struct character_t *); +void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct entry_t *entries, int cnt, int selected); void Fchangeractionselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions,int type); void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *); void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *); -- cgit v1.2.3