From 92dc9315b9bb8576373b1f2325a049dd5490a9f6 Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Wed, 7 Jan 2015 23:06:43 +0100 Subject: generate the affinities during the creation of the characters do not differenciate between the players and the enemies as well Signed-off-by: Olivier Gayot --- prototypes.h | 1 - 1 file changed, 1 deletion(-) (limited to 'prototypes.h') diff --git a/prototypes.h b/prototypes.h index 069438d..956e9b6 100644 --- a/prototypes.h +++ b/prototypes.h @@ -39,7 +39,6 @@ void Fchangercurseurpersos (SURFACES *surfaces, POSITIONS *positions,int selecti void Fafficherdegats (SURFACES *surfaces, POSITIONS *positions, int degats,int camp, int cible, struct team_t *ally); void Fblitteractivedesactive (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); void Fchangeractionselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions,int type,OBJET *objets); -void Fremplircompetencesennemis (ENNEMIS ennemis[],int Vnbennemis); void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); void Fchangermagienoireselectionnee(SURFACES *surfaces,POSITIONS *positions,int selection,int page,int nbactions); -- cgit v1.2.3