From bfdf279cac51fe8945e59cd566cba2cb2efcffce Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Thu, 8 Jan 2015 19:45:03 +0100 Subject: move some functions and headers so that the compilation is quicker Signed-off-by: Olivier Gayot --- prototypes.h | 21 --------------------- 1 file changed, 21 deletions(-) (limited to 'prototypes.h') diff --git a/prototypes.h b/prototypes.h index 089b5f4..79bb5dd 100644 --- a/prototypes.h +++ b/prototypes.h @@ -11,33 +11,12 @@ int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions); void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions); void Fchangersurlignage2 (int Vperso, SURFACES *surfaces, POSITIONS *positions); int Fjouer(SURFACES *surfaces, POSITIONS *positions, struct team_t *ally, struct team_t *enemy); -void blit_team(SURFACES *surfaces, struct team_t *); -void blit_character(SURFACES *surfaces, struct character_t *); void Finitialisersurfaces (SURFACES *surfaces); int Fchargerimages (SURFACES *surfaces); void Fdechargerimages (SURFACES *surfaces); void Finitialiserpositions (POSITIONS *positions, SURFACES *surfaces); -/* actions */ -void attack(SURFACES *, POSITIONS *, struct character_t *src, struct character_t *dst, void *data); -void cast_element(SURFACES *, POSITIONS *, struct character_t *src, struct character_t *dst, void *data); -void cast_cure(SURFACES *, POSITIONS *, struct character_t *src, struct character_t *dst, void *data); -void use_potion(SURFACES *, POSITIONS *, struct character_t *src, struct character_t *dst, void *data); -void use_ether(SURFACES *, POSITIONS *, struct character_t *src, struct character_t *dst, void *data); - -void damage_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages); -void cure_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure); - -void damage_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages); -void cure_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure); - -void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct character_t *); -void blit_character_affinities(SURFACES *, POSITIONS *, const struct character_t *); -void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct entry_t *entries, int cnt, int selected); -void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *); -void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *); - Uint32 obtenirPixel(SDL_Surface *surface, int x, int y); void definirPixel(SDL_Surface *surface, int x, int y, Uint32 pixel); int Fgeneratedegats(PERSONNAGES persos[],ENNEMIS ennemis[],int Vtourennemi,int target); -- cgit v1.2.3