From f290b8cd7e40ed8688175fba312697f7da96a34e Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Sun, 26 Oct 2014 18:15:21 +0000 Subject: game: Add a buildable version of the agme Signed-off-by: Olivier Gayot --- prototypes.h | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 prototypes.h (limited to 'prototypes.h') diff --git a/prototypes.h b/prototypes.h new file mode 100644 index 0000000..9bd1e47 --- /dev/null +++ b/prototypes.h @@ -0,0 +1,61 @@ +#ifndef PROTOTYPES_H +#define PROTOTYPES_H + +void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions); +void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions); +int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions); +void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions); +void Fchangersurlignage2 (int Vperso, SURFACES *surfaces, POSITIONS *positions); +void Fremplirpersos (int Vperso, PERSONNAGES persos[],int Vnbpersos); +void Fremplirpersos2 (SURFACES *surfaces, PERSONNAGES persos[]); +int Fjouer (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[],ENNEMIS ennemis[]); +void Fblitterpersos (SURFACES *surfaces, POSITIONS *positions, PERSONNAGES persos[]); +void Finitialiserpositionspersos (SURFACES *surfaces,POSITIONS *positions); +void Finitialisersurfaces (SURFACES *surfaces); +void Fchargerimages (SURFACES *surfaces); +void Fdechargerimages (SURFACES *surfaces); +void inverse(int *bool); +void Finitialiserpositions (POSITIONS *positions, SURFACES *surfaces); +void Fblitterennemis (SURFACES *surfaces, POSITIONS *positions,ENNEMIS ennemis[],int Vnbennemis); +void Finitialiserpositionsennemis (SURFACES *surfaces, POSITIONS *positions,int Vnbennemis); +void Fattaquer (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int*Vtour); +void Fremplircompetencesallie (PERSONNAGES persos[]); +int Fcalculernbennemis (); +void Fchoisirtypeennemis (PERSONNAGES persos[],SURFACES *surfaces,ENNEMIS ennemis[],int Vnbennemis); +void Fremplirennemis (SURFACES *surfaces,int Vnbennemis,ENNEMIS ennemis[]); +int Fcalculerdegats(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis[],int selection,int camp,int type); +int Fcalculersoins(PERSONNAGES persos[],int *Vtourallie,int *min,ENNEMIS ennemis[],int selection); +void Fchangercurseur (SURFACES *surfaces, POSITIONS *positions,int selection,ENNEMIS ennemis[]); +void Fafficherdegats (SURFACES *surfaces, POSITIONS *positions, int degats,int camp, int cible,PERSONNAGES persos[]); +void Fremplircompetencesennemis (ENNEMIS ennemis[],int Vnbennemis); +void Fselectionnermagienoire (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int*Vtour); +int Fmagieelement (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis, int element,int *Vtour); +void Fblitteractivedesactive (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); +void Fchangeractionselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions,int type,OBJET *objets); +void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); +void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions,ENNEMIS ennemis[],int selection); +void Fchangermagienoireselectionnee(SURFACES *surfaces,POSITIONS *positions,int selection,int page,int nbactions); +void Fselectionnermagieblanche(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int *Vtour); +void Fchangermagieblancheselectionnee(SURFACES *surfaces, POSITIONS *positions,int selection,int page,int nbactions); +void Fblitterpmpvpersos(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int selection); +int Fmagiesoin (SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,int *Vtour); +void Faffichersoins (SURFACES *surfaces, POSITIONS *positions, int degats,int clan, int cible,PERSONNAGES persos[]); +void Fremplirobjets(OBJET *objets); +void Fselectionnerobjet(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int*Vtour); +int Fpotion(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type,int*Vtour); +int Fether(SURFACES *surfaces,POSITIONS *positions,PERSONNAGES persos[],int *Vtourallie,ENNEMIS ennemis[],int Vnbennemis,OBJET *objets,int type,int *Vtour); +void Fblitterfond(SURFACES* surfaces); +void Fcolourselection(SURFACES* surfaces, PERSONNAGES persos[],int Vtourallie,POSITIONS* positions); +void Fblitcoloredselection (SURFACES surfaces[],POSITIONS positions[],int Vtourallie,PERSONNAGES persos[]); +Uint32 obtenirPixel(SDL_Surface *surface, int x, int y); +void definirPixel(SDL_Surface *surface, int x, int y, Uint32 pixel); +int Fgeneratedegats(PERSONNAGES persos[],ENNEMIS ennemis[],int Vtourennemi,int target); +int Fchoosetargetallie(PERSONNAGES persos[]); +void Factionennemi(int* Vtourennemi,SURFACES* surfaces,POSITIONS* positions, ENNEMIS ennemis[], PERSONNAGES persos[],int Vnbennemis,int*Vtour,int Vtourallie); +void Fgetmap (int map[][11]); +void Fmap (SURFACES*surfaces, POSITIONS* positions,PERSONNAGES persos[],ENNEMIS ennemis[]); +void Fchargersurfaces_map (SURFACES *surfaces,POSITIONS*positions); +void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11]); +void Fdechargersurfaces_map(SURFACES*surfaces); + +#endif -- cgit v1.2.3