#include #include "structures.h" #include "constantes.h" #include "prototypes.h" #include #include void attack(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest, void *data) { int damages; (void) data; damages = compute_damages(src, dest, DAMAGES_PHYSICAL, ELEMENT_NONE); damage_target_hp(surfaces, positions, dest, damages); } void cast_element(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest, void *data) { int damages; enum element_t elem = *((enum element_t *)data); /* TODO remove the MP */ damages = compute_damages(src, dest, DAMAGES_MAGICAL, elem); damage_target_hp(surfaces, positions, dest, damages); } void cast_cure(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest, void *data) { int cure; (void) data; cure = compute_cure(src, dest); cure_target_hp(surfaces, positions, dest, cure); } void use_potion(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest, void *data) { int type = *((int *)data); int cure; switch (type) { case POTION: cure = 1000; src->team->objects.potions--; break; case POTIONPLUS: cure = 4000; src->team->objects.potionsplus--; break; default: abort(); } cure_target_hp(surfaces, positions, dest, cure); } void use_ether(SURFACES *surfaces, POSITIONS *positions, struct character_t *src, struct character_t *dest, void *data) { int type = *((int *)data); int cure; switch (type) { case ETHER: cure = 10; src->team->objects.ethers--; break; case ETHERPLUS: cure = 40; src->team->objects.ethersplus--; break; default: abort(); } cure_target_mp(surfaces, positions, dest, cure); } enum action_state_t Fattaquer(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data) { int degats; struct character_t *target; int clan=ENNEMI; int selection = 0; SDL_Event event; SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions); (void) data; while(!enemy->chrs[selection].alive) selection++; update_selected_target(surfaces, positions, &enemy->chrs[selection]); for (;;) { SDL_Flip (surfaces->Pecran); SDL_WaitEvent (&event); switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_a: update_selected_target(surfaces, positions, NULL); SDL_Flip(surfaces->Pecran); return ACTION_CANCELED; SELECTION_CIBLE(); case SDLK_RETURN: case SDLK_f: if (clan == ENNEMI) { target = &enemy->chrs[selection]; } else { target = &ally->chrs[selection]; } degats = compute_damages(&ally->chrs[ally->chr_cur], target, DAMAGES_PHYSICAL, ELEMENT_NONE); update_selected_target(surfaces, positions, NULL); damage_target_hp(surfaces, positions, target, degats); SDL_Flip(surfaces->Pecran); SDL_Delay(1000); SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositiondegats, surfaces->Pecran, &positions->Vpositiondegats); SDL_Flip(surfaces->Pecran); return ACTION_PERFORMED; default: break; } break; } } } int compute_damages(const struct character_t *src, const struct character_t *dest, enum damages_type_t type, enum element_t element) { int avg; int min; int max; /* we optimize if the target is invulnerable */ if (element != ELEMENT_NONE && dest->affinities[element] == AFFINITY_INVULNERABILITY) return 0; if (type == DAMAGES_PHYSICAL) { avg = src->strength * 60 - dest->defense * 50; } else if (type == DAMAGES_MAGICAL) { avg = src->magic * 60 - dest->spirit * 50; } if (avg <= 0) return 0; if (element != ELEMENT_NONE) { switch (dest->affinities[element]) { case AFFINITY_SENSITIVE: avg *= 2; break; case AFFINITY_RESISTANCE: avg /= 2; break; case AFFINITY_ABSORPTION: avg = -avg; break; case AFFINITY_NONE: break; default: abort(); } } min = avg - avg / 4; max = avg + avg / 4; return rand() % (max - min + 1) + min; } enum action_state_t Fpotion(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data) { struct character_t *target; SDL_Event event; int selection=0; int soins=0; int clan=ALLIE; int type = *((int *)data); if (type == POTION && ally->objects.potions <= 0) return ACTION_ERROR; else if(type == POTIONPLUS && ally->objects.potionsplus <= 0) return ACTION_ERROR; SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions); while (!ally->chrs[selection].alive) selection++; update_selected_target(surfaces,positions, &ally->chrs[selection]); SDL_Flip(surfaces->Pecran); for (;;) { SDL_WaitEvent(&event); switch(event.type) { case SDL_KEYDOWN: switch(event.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_a: update_selected_target(surfaces, positions, NULL); SDL_Flip(surfaces->Pecran); return ACTION_CANCELED; SELECTION_CIBLE(); case SDLK_RETURN: case SDLK_f: if (clan == ENNEMI) { target = &enemy->chrs[selection]; } else { target = &ally->chrs[selection]; } update_selected_target(surfaces, positions, NULL); if (type == POTION) { soins = 1000; ally->objects.potions--; } else if (type == POTIONPLUS) { soins = 4000; ally->objects.potionsplus--; } cure_target_hp(surfaces, positions, target, soins); SDL_Flip(surfaces->Pecran); SDL_Delay(1000); SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositiondegats, surfaces->Pecran, &positions->Vpositiondegats); return ACTION_PERFORMED; default: break; } break; } } } enum action_state_t Fether(SURFACES *surfaces,POSITIONS *positions, struct team_t *ally, struct team_t *enemy, void *data) { struct character_t *target; SDL_Event event; int selection=0; int soins=0; int clan=ALLIE; int type = *((int *)data); if (type == ETHER && ally->objects.ethers <= 0) return ACTION_ERROR; else if (type == ETHERPLUS && ally->objects.ethersplus <= 0) return ACTION_ERROR; SDL_BlitSurface (surfaces->Pfondjeu,&positions->Vpositioncadreactions,surfaces->Pecran,&positions->Vpositioncadreactions); while (!ally->chrs[selection].alive) selection++; update_selected_target(surfaces,positions, &ally->chrs[selection]); SDL_Flip(surfaces->Pecran); for (;;) { SDL_WaitEvent(&event); switch(event.type) { case SDL_KEYDOWN: switch(event.key.keysym.sym) { case SDLK_ESCAPE: case SDLK_a: update_selected_target(surfaces, positions, NULL); SDL_Flip(surfaces->Pecran); return ACTION_CANCELED; SELECTION_CIBLE(); case SDLK_RETURN: case SDLK_f: if (clan == ENNEMI) { target = &enemy->chrs[selection]; } else { target = &ally->chrs[selection]; } if (type == ETHER) { soins = 10; ally->objects.ethers--; } else if (type == ETHERPLUS) { soins = 40; ally->objects.ethersplus--; } cure_target_mp(surfaces, positions, target, soins); SDL_Flip(surfaces->Pecran); SDL_Delay(1000); SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositiondegats, surfaces->Pecran, &positions->Vpositiondegats); return ACTION_PERFORMED; default: break; } break; } } }