#ifndef BATTLE_H #define BATTLE_H #include "players.h" struct battle_t { struct team_t *t1; struct team_t *t2; SDL_Surface *background; }; int battle_init(struct battle_t *battle, struct team_t *t1, struct team_t *t2); int battle_run(struct battle_t *battle); void battle_close(struct battle_t *battle); #endif /* BATTLE_H */