#ifndef BLITS_H #define BLITS_H #include #include "players.h" #include "entry.h" void display_incr(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, unsigned int incr, SDL_Color color); void blit_team(SURFACES *surfaces, struct team_t *team); void blit_character(SURFACES *surfaces, struct character_t *chr); void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct target_t *target); void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct entry_t *entries, int cnt, int selected); #endif /* BLITS_H */