#include #include "players.h" #include "blits.h" static void incr_hp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *chr, int incr) { SDL_Color color; chr->hp += incr; if (chr->hp <= 0) { chr->hp = 0; chr->alive = false; } else if (chr->hp > chr->max_hp) { chr->hp = chr->max_hp; } if (incr < 0) { color = (SDL_Color){0xe0, 0x00, 0x00, 0x00}; } else { color = (SDL_Color){0x00, 0xe0, 0x00, 0x00}; } display_incr(surfaces, positions, chr, (incr >= 0) ? incr : -incr, color); } static void incr_mp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *chr, int incr) { SDL_Color color; chr->hp += incr; if (chr->mp <= 0) { chr->mp = 0; } else if (chr->mp > chr->max_mp) { chr->mp = chr->max_mp; } display_incr(surfaces, positions, chr, (incr >= 0) ? incr : -incr, color); } void damage_target_hp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *target, int damages) { incr_hp(surfaces, positions, target, -damages); } void cure_target_hp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *target, int cure) { incr_hp(surfaces, positions, target, cure); } void damage_target_mp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *target, int damages) { incr_mp(surfaces, positions, target, -damages); } void cure_target_mp(SURFACES *surfaces, POSITIONS *positions, struct chr_t *target, int cure) { incr_mp(surfaces, positions, target, cure); }