#ifndef CHARACTER_H #define CHARACTER_H #include "players.h" void damage_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages); void cure_target_hp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure); void damage_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int damages); void cure_target_mp(SURFACES *surfaces, POSITIONS *, struct character_t *target, int cure); #endif /* CHARACTER_H */