#include #include #include #include "structures.h" #include "prototypes.h" #include "constantes.h" void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions) { int continuer = 1; SDL_Event event; int Vmode = 0; SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu); SDL_Flip (surfaces->Pecran); while (continuer) { SDL_WaitEvent (&event); switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_DOWN: if (Vmode < 2) { Vmode++; Fchangersurlignage (Vmode,surfaces,positions); } else { Vmode = 0; Fchangersurlignage (Vmode,surfaces,positions); } break; case SDLK_UP: if (Vmode > 0) { Vmode--; Fchangersurlignage (Vmode,surfaces,positions); } else { Vmode = 2; Fchangersurlignage (Vmode,surfaces,positions); } break; case SDLK_RETURN: continuer = Fentrermode (Vmode,surfaces,positions); Vmode = 0; if (continuer) { SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu); SDL_Flip (surfaces->Pecran); } break; } break; } } } void Fchangersurlignage (int Vmode, SURFACES *surfaces, POSITIONS *positions) { if (Vmode == 0) SDL_BlitSurface (surfaces->Pmenujouer,NULL,surfaces->Pecran,&positions->Vpositionmenu); else if (Vmode == 1) SDL_BlitSurface (surfaces->Pmenuoptions,NULL,surfaces->Pecran,&positions->Vpositionmenu); else if (Vmode == 2) SDL_BlitSurface (surfaces->Pmenuquitter,NULL,surfaces->Pecran,&positions->Vpositionmenu); SDL_Flip (surfaces->Pecran); } int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions) { int continuer = 1; if (Vmode == 0) Fmenuchoixpersos (surfaces,positions); else if (Vmode == 1) Foptions (surfaces,positions); else if (Vmode == 2) continuer = 0; return continuer; }