#include "players.h" struct stats_base_class_t base_stats_g[CLASS_CNT] = { [CLASS_PALADIN] = { .hp = 1500, .mp = 40, .strength = 20, .magic = 5, .defense = 15, .spirit = 15, }, [CLASS_PRIEST] = { .hp = 1000, .mp = 60, .strength = 5, .magic = 20, .defense = 10, .spirit = 20, }, [CLASS_THIEF] = { .hp = 1250, .mp = 40, .strength = 14, .magic = 11, .defense = 15, .spirit = 15, }, [CLASS_WARRIOR_GOBELIN] = { .hp = 1000, .mp = 0, .strength = 15, .magic = 0, .defense = 10, }, };