#ifndef PROTOTYPES_H #define PROTOTYPES_H #include "constantes.h" #include "players.h" #include "entry.h" void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions); int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions); void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions); int Fjouer(SURFACES *surfaces, POSITIONS *positions, struct team_t *ally, struct team_t *enemy); Uint32 obtenirPixel(SDL_Surface *surface, int x, int y); void definirPixel(SDL_Surface *surface, int x, int y, Uint32 pixel); void Fgetmap (int map[][11]); void Fmap (SURFACES*surfaces, POSITIONS* positions, struct team_t *ally, struct team_t *enemy); void Fchargersurfaces_map (SURFACES *surfaces,POSITIONS*positions); void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11]); void Fdechargersurfaces_map(SURFACES*surfaces); void Foptions(SURFACES *surface, POSITIONS *positions); #endif