#ifndef PROTOTYPES_H #define PROTOTYPES_H #include "constantes.h" #include "players.h" #include "entry.h" void Fmenuprincipal (SURFACES *surfaces, POSITIONS *positions); int Fentrermode (int Vmode, SURFACES *surfaces, POSITIONS *positions); void Fmenuchoixpersos (SURFACES *surfaces, POSITIONS *positions); int Fjouer(SURFACES *, POSITIONS *, struct team_t *, struct team_t *); void Fgetmap (int map[][11]); void Fmap (SURFACES *, POSITIONS *, struct team_t *, struct team_t *); void Fchargersurfaces_map (SURFACES *surfaces,POSITIONS*positions); void Fblittermap (SURFACES*surfaces,POSITIONS*positions,int map[][11]); void Fdechargersurfaces_map(SURFACES*surfaces); void Foptions(SURFACES *surface, POSITIONS *positions); #endif